Card Quest

Card Quest 0.63

Version
0.63
Version Date
May 1, 2017
Links

Patch Notes

Weekly Announcement and v0.63a!

Hi all!

This is an important update. Apart from some Wizard balancing changes and some minor improvements we have introduced an important change to the game. Levels are no longer permanent and now reset on each run.
This means that all runs now start with level 1 characters but also that it's now much easier to level up, usually reaching level 10 by the time you get to the final bosses. Schools are still unlocked by reaching a specific level, but once a school has been unlocked the perk is permanently replaced by one that recovers some health instead.
The leveling curve might still need some balancing but I would like to hear what you guys think first. I think it's a change for the better. :)
Now, the usual list of changes:

General Changes:


- Levels now reset on each run.
- Enemies that transform into other enemies now have a better special effect for the transition.
- Improved the SFXs for Precise Shot.

Wizard Changes:


- Crow now draws a card and gives souls when used instead of attacking and no longer
grants you extra cards for the first few turns.
- Lightning Strike arcane cost increased.
- Fire Mastery Perk now only increases max stamina by 1.

We keep working on the Forest and we'll soon have all its areas ready. After that, we'll have to finish their remaining items and their art, write all the texts and make all the new sound effects.
Here are some screenshots for those of you who like to see them:







Edit: As of GMT 01:09 03/05/2017 we have uploaded a patch that makes players starting from area 4 start at level 4 instead of 1.