Card Quest
Card Quest 0.66
Version Date
May 21, 2017
Patch Notes
Weekly Announcement and v0.66!
Hi all!
This week we have another minor update with mostly some balance changes for the wizard.
More and more items are getting done and I've already finished the art for many of them. The end of the forest dungeon is starting to get closer.
Here are a few of the new items:
Rogue
- Scourge: A whip that is initially weak against armored targets but can stun and debuff enemies.
Wizard:
- Guardian Scrolls: An undead guard that protects you and attacks your enemies (in card form) with a stat representing its health that gets replenished after every battle.
Fighter:
- Boar Hide: An animal skin that works great with the berserk. It helps him generate rage and allows him to charge into enemies to reach them when they're distant and to stun them.
Hunter:
- Witch Quiver: A quiver that generates arrows by consuming your health, can blind and poison your enemies and can drain their health on kills.
Now the change list:
General Changes:
- Fixed a bug with the hidden enemies that caused them to become invisible and untargettable.
Wizard Changes:
- Firestorm now draws 2 cards.
- Firestones now have 3 charges.
Fighter Changes:
- Unlocking the dwarven warrior subclass can now be accomplished with the warhammer, the battle axe and the dwarven liquor too.
And finally the usual screenshots!