Card Quest

Card Quest 079

Version
079
Version Date
Oct. 8, 2017
Links

Patch Notes

Weekly Announcement and v079!

Hello all!

We're glad to announce that despite last week's drawback, we're back to posting our weekly updates!

This week we're adding one new end game item for the Forest dungeon: the Forest Crown



This one is useful in two ways: it doubles the XP you earn from beating rooms, and you can use it to chose an animal aspect that will give you various passive buffs depending on your class.



On top of that we have a good bunch of balance tweaks and a few bug fixes too, here's the list:

General Changes:


- Fixed many typos.
- Decreased the cost of using the alchemy set to 75.
- Lowered georg the merchants prices.
- Fixed a bug with the Spider Huntress (and other enemies that go into hiding) that caused it to come out of hiding invisible and impossible to target.

Hunter Changes:


- Fixed bug with the hunter not unlocking the demon heart.
- Fixed a bug with the arbalist class not unlocking properly.

Wizard Changes:


- Repulsion Blast now generates arcane charges but no longer stuns unless it's chained.
- Repulsion Blast no longer costs lesss stamina when chained.
- Fixed bug with the Imp Familiar.
- Fixed bug with the Fairy Familiar having the wrong sound.
- Fixed bug with the illusion robes (split image discount).
- Imprison now generates arcane charges (and no longer costs arcane charges) but costs more stamina.
- Dark Ritual now costs 4 hps instead of 2 hp.
- Necromantic mastery perk now only works for the first 3 turns of every battle.
- Raise Undead is now cheaper but summons only half the revenants.

Fighter Changes:


- Fixed a bug with the endless fury perk.
- Fixed description for anger build up perk.