Cards and Castles 2

Cards and Castles 2 Major Balance Patch

Version
Major Balance Patch
Version Date
July 2, 2023
Links

Patch Notes

Major Balance Patch

DEVELOPER NOTES
Ragnar updates should not be a surprise to anyone who’s been active in the game lately, as his OTK combo with Yaarhym Lightning has been a source of frustration from players. By shifting his focus to Chain Lightning, we hope for Ragnar to be a powerful force for very new players, as chain lightning hits are easier to achieve at that tier, while providing more counterplay at higher skill levels.
Jonviev: We’ve been very careful about introducing external sources of Charge as that can create problematic positioning requirements for general gameplay. Jonviev has gotten away with being an exception to this for a while, but no more. Jonviev’s buff has simply switch from Charge to Guardian. We’re hoping that spawning a bunch of Guardians on top of your base is helpful in swinging a game, but will be keeping an eye on this card’s performance, especially at lower ranks.
The Verdict: Probably the next most significant change here, Crusaders already have a lot of answers in their kit and this card in particular was extremely overplayed. Unfortunately the chip damage needed to meet the condition has proven far easier to achieve than we thought due to combinations with other faction cards. Rather than slap a further cost increase on this, which would start to encroach on Omae’s territory, we gave it a completely new design and purpose. Large units in general have one too many easy answers already, and we are focused on bolstering more conditional and counterable answers like the Southport Slayer instead.
AOE control has generally been bolstered a little bit, we want to see what the meta is like when other cards perform about as strongly as Yaarhym Lightning (without Ragnar’s now-deceased combo).
A few 4 damage spell card options have been added. However, we declined to make a clean 4 damage for 3 gold card, as we feel simply removing a single enemy unit at generous cost with no other effects can create stalled games.
Many other cards that are just not as strong as they need to be to fulfill their role have been tuned up, and some other miscellaneous stuff has been nerfed. See the full list of changes below!

PATCH NOTES
Foil (previously shiny) units now have a special visual effect on the battlefield.
The Verdict: This card has been completely redesigned. It is now named WRATH OF JUDGMENT, costs (1) and deals 2 damage to each injured unit.
Ragnar, King of Thunder: Slightly redesigned. Now costs (6) and has 4/7 stats, but his ability only activates on CHAIN LIGHTNING damage (spell cards will no longer work).
Jonviev the Dawnsword: Resurrected units now have Guardian instead of Charge.
Baptism of Fire: Now costs (5), but deals 4 damage.
Salahar Spitefish: Stats changed to 3/2.
Brynjolf: Collision damage bonus increased to 5.
Magic Land Mine: Damage increased to 4.
Blaze: Cost reduced to (4) and damage reduced to 2.
Owlbear: Bonus reduced to +3/+2.
Dissipate: Now can only return units with 7 or more Attack. Cost reduced to (1).
Daggerstorm: Cost reduced to (2), and it can now be played even with no enemy targets.
Shattering Strike: Cost increased to (2).
Bearhog: HP reduced to 3.
Drain Life: Cost and damage increased to 4.
Shield Runner: Cost reduced to (1).
Strength of Will: Cost reduced to (3), but bonus HP reduced to 1.
King Kaiju: Cost reduced to (11).
Plea of the Righteous: Cost reduced to 2.
Southport Slayer: HP increased to 4.
Mischievous Imp: Stats reduced to 1/1.
Chaotic Storm: No longer a Fire spell.
Curse of Exhaustion: Now costs (2), but also draws a card.
War Elephant: HP reduced to 5 (was 6).
Forbidden City: Cost reduced to 3.
Guard Tower: Bonus castle HP increased to 5.
Soul Destroy: Effect increased to -5/-5.
Precognition: Cost reduction increased to (5).
Firestorm: Cost reduced to (1).
Expose Weakness: Cost reduced to (1).
Fixed several gameplay bugs.