Hi everyone,
There’s one Russian joke that perfectly describes our 8th Status Update.
Military unit receives very sad news: private Ivanov’s parents died. This news is to be reported to Ivanov, but in a very delicate way. At the morning formation officer commands:
- All those whose parents are alive – step forward! Ivanov, where are
you going?!
Perhaps we should have announced the amendments in our plans in a bit more delicate way and without causing panic. That’s why we decided to dedicate this announcement not to the current development, but to where it’s headed next.
To start, the list of features we showed earlier is mostly our work plan for the year ahead. What we meant to communicate was that these parts of the game won’t be present in the game on release. The release version will be that solid foundation that we’ll use to expand our project further on. Those who played Dune 2 might remember: for a building to stand firm, it must be built on a concrete platform.
This concrete platform is necessary for getting a technologically stable game. We’ll know for sure that it
works without troubles with the engine and any additional optimization.
Secondly, there are game elements that have horizon of development. There are game elements that we can work on for an unknown amount of time. And things that can take an unknown amount of time, can also require an unknown amount of budget. In this case it’s better to divide the development into stages, without trying to achieve everything at once.
Bearing this in mind, ‘Caribbean!’ is going to be released on February 20th 2015. Here’s what’s going into the release version:
- Naval battles — significantly changed based on players’ feedback.
- Boarding fights.
- Brand new economy and production system.
- New ranking system.
- Completely reworked quest model.
- Field artillery.
- Order and control system for armies in battles.
- Brand new world map.
As we mentioned, this is not the final list of features the game will ultimately receive. Right after the release, we'll start working on naval sieges — something we wanted to do from the start but couldn’t implement due to technical problems and restrictions. This will be the first content update we’re planning to add in the game. We’ll stress this one more time, it’s going to be a
free DLC, and not paid content.