Caribbean!
Caribbean! Status update #3
Version Date
Sept. 16, 2014
Patch Notes
Status update #3
Hi everyone,
We'd like to tell you what we're currently working on and what we want to include in the next update.
First, we want to finish a new working version of land battles. We figured what the game was missing is RTS elements because 'Caribbean!' is no longer a game about feudal fights of knights and peasants. Creating formations for infantry and cavalry that players will be able to control with handy interface is our main goal for the next two weeks.
The next on the agenda is finishing the city screen. As we already mentioned, what you currently see in the game is a placeholder. The end result should be pretty and intuitive. Also, if possible, with shorter load times too.
Finally, we're planning to add one more boarding location, for ships of higher ranks.
About fixing the bugs. We understand that you want them gone as soon as possible but we can't promise that just yet. Until the game's foundations are complete we don't really want to resort to full-on bugfixing. In that case we run the risk of delaying the development for a few more months. Nevertheless, we'll try to deal with the following problems first:
- Massive damage caused by ship ramming.
- Jamming on the deck at the big ship / small ship boarding location.
- Spontaneous changes in ships HP in sea battles.
- OP grenades and troops that use them.
We may add something else to the list, but please note that some of these problems won't be easy to resolve and will take more time than the other.
Stay tuned for the updates and keep the comments coming. Even if we don't reply to all of them, we certainly do our best to read through all feedback.