The feedback we’ve received this week has been invaluable. We re-worked the economy, removed some frustration points you guys identified, as well as adding a wholesale marketplace and fixing a handful of nefarious bugs.
Read on for patch notes and
please direct bug reports and feedback here.
Cheers!New Features/Updates
- Wholesale Marketplace! Got some leftover Snicklefritz hanging around? Plies of Purple Urkle? Now you can sell bud on the open market! Hire the marketer to access the wholesale marketplace. Access the marketplace by clicking on your bud inventory icon (bottom left-hand corner of your screen).
Quality of Life Changes
- Colas no longer need to be manually harvested. They will be scooped up along with loose buds after you harvest your plants.
- Rebalancing harvest to favor more bud and less colas. Instead of needing to harvest a bunch of colas, it has been reworked to be mostly the bud pickups and colas will be a rare spawn that contains bonus bud.
- Each plant’s needs have been rebalanced to make them easier, especially in the early game - as well as more distinct from the other strains.
- The cost to hire the Agronomist and Manager have been significantly reduced.
- Reoccurring costs (farm lease, field upkeep, worker payroll) have been set to $0. Some players were able to reach unwinnable states. We’ll readdress reoccurring costs later when the economy is more developed.
Bug Fixes
- Contract spawning bug! We have located another set of edge cases that cause contracts to not spawn after loading a saved game.
- Contract reward bug! We have located another set of edge cases that cause contracts to not properly complete when finishing an any strain contract.
- Fixed a bug where you would be unable to quit to main menu on game over screens.
Known Issues
- Hash-E contract does not appear during the tutorial. You can continue playing through.
- Sprinklers may occasionally conflict with plants, when they occupy the same tile.