CastleMiner Z

CastleMiner Z 1.9.6

Version
1.9.6
Version Date
April 9, 2016
Links

Patch Notes

Loot blocks! Update 1.9.6 is available for beta testing!

UPDATE:

We've modified Loot Blocks based on everyone's feedback. We'll do another short beta pass to get further feedback before this goes live.

- Added Scavenger mode with high frequency loot blocks (similar to 1.9.6)
- Survival and Exploration mode loot blocks have been reduced as follows:
* Loot blocks will not spawn on surface sand or snow.
* Lucky Loot blocks only spawn deeper under ground or at very high altitudes (sky islands)
* You should find loot blocks are much rarer now. Perhaps too rare!

- Loot Block glow reduced by 50%.
- Loot Blocks do not spawn in Endurance/Dragon Endurance mode.
- Creative Mode uses the Scavenger mode settings for now.
- Lucky Loot blocks give 1 less loot.
- Lucky Loot blocks require a Gold pickaxe to open.
- Rare item frequency has been reduced.
- Diamond guns have been replaced by Gold guns in the loot table.

The changes really comes down letting people who like the old challenge use Survival mode and people who love loot hunting the new way can play Scavenger mode. We'll adjust these further (and expand the loot tables) in future updates.

More feedback is encouraged!

———————

Loot blocks are scattered randomly through the world. Break open blue blocks for a random item. Seek out the rarer golden blocks for piles of loot.

There's only one way to find out what's inside! Well, aside from using lasers and explosions, of course.

For testing feedback, we need to determine if the drop rates feel good, and which game modes are appropriate for loot blocks.

Please let us know what you think!

- We also fixed spawn beacons to work underground.