CastleMiner Z
CastleMiner Z 1.9.7
Version Date
Sept. 12, 2016
Patch Notes
1.9.7 is now in Beta. Let's test Teleport Stations!
UPDATE: 1.9.7.1 - fixes for beta build
- No more door cloning by digging underneath the door.
- Old worlds will no longer crash if you mine a door.
- Respawn beacons *should* work between game sessions. We are no longer able to reproduce this issue.
- We'll be going live with this build soon! Please share any feedback on teleport building costs or issues with the build.
Teleport Stations are expensive-to-build blocks that allow players to create a network of outposts they can teleport between. We envision this as a long term goal that will hopefully make some of the lesser ingredients continue to have value. There are 3 different recipes to give flexibility in constructing these costly items. We're eager to hear feedback about the costs and benefits or drawbacks of this new block.
Each player must build their own teleport stations as each block is encoded to the builder. Only the builder can dig them up and move them to a new location. You need to place 2 teleport blocks to be able to benefit from this technology.
Other Changes:
- By popular demand, Dust has been removed from digging.
- By even more popular demand, we bring you: Iron Doors!
- Ore now stacks up to 255. No more 64 stack limits.
- We're experimenting with a slightly larger explosion radius on regular Rockets.
Loot Block Balancing:
- Reduced the number of loot in lucky loot blocks.
- Reduced the spawn frequency of lucky loot blocks.
- Reduced the drop rate of the better guns.
- Downgraded the Bloodstone LMG drop to Diamond LMG.
We will continue to tune this, so please let us know how it feels. That goes for all of our changes, of course!