Cave Digger 2: Dig Harder

Cave Digger 2: Dig Harder Grave Digger Update!

Version
Grave Digger Update!
Version Date
Oct. 27, 2021
Links

Patch Notes

Grave Digger Update!

New features:

  • Shovel and Gold pan
  • Multiplayer Matchmaking
  • Set piece rooms at end of every run
  • Halloween special
  • Daily Quests
  • The first Adventures of Clayton -comic
  • Fire mechanics
  • Jumping, crouching and body physicality
  • Rope cannon and sliding in topworlds
  • New relics and wearables

Bug fixes and gameplay changes:

  • Fixed in multiplayer damage getting multiplied per client
  • Disabled tools from interacting with nodes/digging areas when they are slotted. Moved hip toolslots forwards a bit
  • Extinguishing dynamite when it's putted to slot
  • Improvements on multiplayer slots
  • New elevator pit models
  • Refactored UI
  • Updated HurricaneVR
  • Added UI sounds to menu
  • Changeable far clip for atmosphere, better despawning for grave, changed some sound effects, halloween ambience
  • Imported new sfx
  • Fixed dynamite slot problems
  • Re-enable audiounit if it gets disabled for some reason
  • Fixed tutorial elevator shaft. Fixed wall tier problem on B2 L2
  • Increased head collider size to disallow peeping through walls
  • Fix streamer camera resetting on scene change
  • Fixed enemies aggroing dead players
  • Fixed being able to grab and use glove light while dead
  • Fixed death and resurrection sfx, heart shader
  • Fixed scrollbar problem
  • fixed some sounds not playing
  • Implemented new voicelines
  • Implemented blowing safes with dynamite
  • added small rotation to water wheel
  • Sledge weight reduced, sledge shockwave tuning
  • Sledge to make double dmg to props. Sledge physics force on impact.
  • Improvements on tutorial
  • Added ghost tool tutorial section
  • Fixed max level card items not showing the price
  • Fixed armor upgrade values
  • Fixed health icon problems
  • Fixed grabbing alive adult plasma shrimps
  • Fixed elevator indicator on tutorial
  • Fixed menu buttons in valley
  • Fixed player respawn issue
  • Disabled LayoutGroup that was generating 10KB garbage per frame
  • Fixed coral loot grinder texture
  • Fixed option reset position button functionality
  • Various fixes on toolshed
  • Visual fixes on map stand
  • Fixed igniting invisible dynamites
  • Revolver reload low fps fix, also revolver hand swapping enabled
  • Fixed topworld colliders
  • Fixed toolshed billboard on Coral
  • Fixed issues with revolver and shovel visibility on toolshed
  • Fixed shrimp pooling issues when disconnecting and connecting as client
  • Various room fixes
  • Fixed client start position bug
  • Better dynamite fuse effects and fuse moving path with dotween
  • Improved dynamite throwing and bigger blast deform radius
  • Changed shrimp projectiles to knock some tools from hand
  • Improved tool socket orientations, moved hip sockets so they don't overlap with clothes
  • Added nullchecks to safe release, since it may somehow get stuck on region change
  • Changing tool socketed orientations and making sure ghost tool has same orientation as real socketed tool
  • Fixed topworld rendering issues
  • Disable tool particles in socket
  • Hiding room codes working
  • Added popups when connecting to room fails
  • Muting connected players working
  • Adult shrimps are shootable
  • Fixed dynamite toolshed issues
  • All B2 room torches have been adjusted
  • Darken B2 atmo
  • All new B2-transitionDonuts are in their place
  • Fixed players spawning on top of eachother and an rpc error
  • New Topworld Biome 2 Skyboxes
  • Treestumps have better colliders now
  • Changed barrel and bucket colliders from convex to box. You can now place items inside of them