Cave Digger 2: Dig Harder
Cave Digger 2: Dig Harder Grave Digger Update!
Version
Grave Digger Update!
Version Date
Oct. 27, 2021
Patch Notes
Grave Digger Update!
New features:- Shovel and Gold pan
- Multiplayer Matchmaking
- Set piece rooms at end of every run
- Halloween special
- Daily Quests
- The first Adventures of Clayton -comic
- Fire mechanics
- Jumping, crouching and body physicality
- Rope cannon and sliding in topworlds
- New relics and wearables
Bug fixes and gameplay changes:- Fixed in multiplayer damage getting multiplied per client
- Disabled tools from interacting with nodes/digging areas when they are slotted. Moved hip toolslots forwards a bit
- Extinguishing dynamite when it's putted to slot
- Improvements on multiplayer slots
- New elevator pit models
- Refactored UI
- Updated HurricaneVR
- Added UI sounds to menu
- Changeable far clip for atmosphere, better despawning for grave, changed some sound effects, halloween ambience
- Imported new sfx
- Fixed dynamite slot problems
- Re-enable audiounit if it gets disabled for some reason
- Fixed tutorial elevator shaft. Fixed wall tier problem on B2 L2
- Increased head collider size to disallow peeping through walls
- Fix streamer camera resetting on scene change
- Fixed enemies aggroing dead players
- Fixed being able to grab and use glove light while dead
- Fixed death and resurrection sfx, heart shader
- Fixed scrollbar problem
- fixed some sounds not playing
- Implemented new voicelines
- Implemented blowing safes with dynamite
- added small rotation to water wheel
- Sledge weight reduced, sledge shockwave tuning
- Sledge to make double dmg to props. Sledge physics force on impact.
- Improvements on tutorial
- Added ghost tool tutorial section
- Fixed max level card items not showing the price
- Fixed armor upgrade values
- Fixed health icon problems
- Fixed grabbing alive adult plasma shrimps
- Fixed elevator indicator on tutorial
- Fixed menu buttons in valley
- Fixed player respawn issue
- Disabled LayoutGroup that was generating 10KB garbage per frame
- Fixed coral loot grinder texture
- Fixed option reset position button functionality
- Various fixes on toolshed
- Visual fixes on map stand
- Fixed igniting invisible dynamites
- Revolver reload low fps fix, also revolver hand swapping enabled
- Fixed topworld colliders
- Fixed toolshed billboard on Coral
- Fixed issues with revolver and shovel visibility on toolshed
- Fixed shrimp pooling issues when disconnecting and connecting as client
- Various room fixes
- Fixed client start position bug
- Better dynamite fuse effects and fuse moving path with dotween
- Improved dynamite throwing and bigger blast deform radius
- Changed shrimp projectiles to knock some tools from hand
- Improved tool socket orientations, moved hip sockets so they don't overlap with clothes
- Added nullchecks to safe release, since it may somehow get stuck on region change
- Changing tool socketed orientations and making sure ghost tool has same orientation as real socketed tool
- Fixed topworld rendering issues
- Disable tool particles in socket
- Hiding room codes working
- Added popups when connecting to room fails
- Muting connected players working
- Adult shrimps are shootable
- Fixed dynamite toolshed issues
- All B2 room torches have been adjusted
- Darken B2 atmo
- All new B2-transitionDonuts are in their place
- Fixed players spawning on top of eachother and an rpc error
- New Topworld Biome 2 Skyboxes
- Treestumps have better colliders now
- Changed barrel and bucket colliders from convex to box. You can now place items inside of them