A lot of small changes in this one aimed at balancing the game. Also a few new things!
BETA 1.4 Change List
New Features- Items unlocked via challenges in the Outfitter now have a tooltip explaining that they're unlocked via a challenge
- New bubble shield effect
- New bubble shield sound effects
- You can now travel downwards in ascension fields
- Boss souls can be absorbed
- New Altar destruction effect
- Orcs will drink potions that they pick up
Tweaks- Less human characters spawn on each level
- Kullos are less bouncy
- Bosses have less health on lower levels & more health on higher levels
- Less down time on Medusa boss
- Chrono'boid can be hurt while in fire mode
- Magic projectiles (from Gold Wand & Magic Bombs) are less random & more intelligent
- Explosive projectiles can now also pierce & ricochet
- AI characters now have a better understanding of ascension fields
- Orcs can no longer melee mid-air
- Orc spears are slower
- Orcs have slightly slower ranged speed
- Spikes deal 80 damage instead of 100
- Blessing pickups now indicate whether the pickup will be tier 2
- Stat boost text now stacks instead of displaying on top of one another
- Damage resist is now percentage based (1 damage resist = 5% less damage taken)
- Item spawning is more procedural & less random
- Chargers shake a little before charging
- Crystal Skull shield now lets projectiles & throwables out, but not in
- Crystal Skull shield lasts longer, but takes longer to charge
- Crystal Skull shield now also blocks beams, lighting strikes & explosions
- Crystal Skulls can be combined at Altars
- Gold Wand charges faster
- Flying Eyeball, Fire Totem & Gold Skull no longer target pots, boxes, etc
- Fire Totem expires after firing a certain number of shots, instead of after a timer
- Gold Skull ranged increased
- Poison Ring now poisons targets instead of attackers, and increases your poison damage
- Crown Ring now stuns targets instead of causing explosions
- Fire Wand can no longer harm the user
- Skull Stick can be combined at Altars
- Demonic Eyeball fires red lightning instead of a small bolt
- Increased Butcher's Sword damage
- Lightning Blessing no longer goes through blocks
- Tenacious Blessing is now percentage-based
- Traditionalist Perk gives you an extra ring slot
Bug Fixes- Fixed inventory not working with certain controllers
- Fixed Sticky Bomb crashing the game if sticking to something after the thrower dies
- Fixed Goliath fight starting before all characters have entered the room
- Fixed Lightning Blessing not targeting orcs & bosses
- Fixed multi-shot bows being broken by using Lightning Poles
There's still a few balance issues I want to iron out. Join the discussion about balancing the game over on the Steam forums:
http://steamcommunity.com/app/452060/discussions/0/142261352640180164/Thanks!