Caveblazers

Caveblazers Update #1

Version
Update #1
Version Date
April 2, 2016
Links

Patch Notes

Update #1

The first update is now live (v0.1.5). This is a fairly minor update, just to address a few issues people are having. In future, updates will be much more substantial, and less frequent.

Change Log:



Bug Fixes:
  • Fix for memory leak caused by pressing the "restart" button from the pause menu. (This may also be causing the "fatal memory errors")
  • Fix for lightning orb SFX not being affected by the volume settings.
  • Fix for the rage potion & tenacious blessing not giving increased damage.
  • Fix for key bindings not being cancellable.
  • Limit on leaderboard name length, so that they do not overlap the text box.
  • Fix for screen locking issue.
  • General stability, to hopefully iron out crashes/error messages.

Tweaks & Features:
  • AI characters will drop all of the items they've picked up on the current level, which means you can kill them if they take something you want, and take it back.
  • Increased pause for AI characters using healing items.
  • Explosions from Volatile Blessing no longer damage you.
  • Blessing descriptions are shown on-screen when picked up.
  • Wall-slide now requires you to be pressing the respective key/button (pressing, not holding)

What's Next?



The next major update will contain an improved melee system with the ability to swipe upwards, and perform a drop attack. Hotkeys will be implemented for inventory items, as well as the ability to drop items. More items, weapons & blessings!

Further along, we will be adding character customization, improving the AI characters' behavior, adding new enemies & environmental hazards, which will be unique to certain levels, adding boss fights between every 2 levels, & much more!

Thank you for reading!