Caveblazers

Caveblazers Update #2

Version
Update #2
Version Date
April 6, 2016
Links

Patch Notes

Update #2

Second update is now live (v0.1.6). Another fairly minor update. We haven't had a chance to start working on substantial features yet, and are mainly working on community-requested features & changes.

Change Log:



Bug Fixes:
  • Fixed occasional error in "arrow_create" script (please let us know if you still experience it)
  • Exploding enemies can no longer charge when stunned.
  • Exploding enemies can now charge through platforms.
  • Jumping against a wall no longer turns you around.
  • Hobgoblins no longer pile up below you when you're on a platform.
  • Fixed enemies sometimes not targeting AI characters.

Features:
  • New upwards swipe attack with sword.
  • New drop attack with sword.
  • Support for using D-Pad for movement.
  • Support for using analog stick for inventory.
  • Players & adventurers are now invincible when taking a blessing.
  • AI characters on early levels are less skillful, and some may be unable to attack or shoot while in the air.
  • AI characters on early levels are less aggressive.
  • AI characters on early levels may have less health.
  • AI characters on early levels attack slower.
  • AI characters have a smaller aggro radius.
  • Ability to drop inventory items.
  • AI characters become more friendly when picking up items, especially items dropped by the player.

A few extra fixes in v0.1.6a
  • Fixed players & AI characters getting stuck in melee animation.
  • Fixed time formatting on Game Over screen when playing for more than 2 hours.
  • Fixed Quicksilver Arrow causing you to be unable to walljump.