Second update is now live (v0.1.6). Another fairly minor update. We haven't had a chance to start working on substantial features yet, and are mainly working on community-requested features & changes.
Change Log:
Bug Fixes:- Fixed occasional error in "arrow_create" script (please let us know if you still experience it)
- Exploding enemies can no longer charge when stunned.
- Exploding enemies can now charge through platforms.
- Jumping against a wall no longer turns you around.
- Hobgoblins no longer pile up below you when you're on a platform.
- Fixed enemies sometimes not targeting AI characters.
Features:- New upwards swipe attack with sword.
- New drop attack with sword.
- Support for using D-Pad for movement.
- Support for using analog stick for inventory.
- Players & adventurers are now invincible when taking a blessing.
- AI characters on early levels are less skillful, and some may be unable to attack or shoot while in the air.
- AI characters on early levels are less aggressive.
- AI characters on early levels may have less health.
- AI characters on early levels attack slower.
- AI characters have a smaller aggro radius.
- Ability to drop inventory items.
- AI characters become more friendly when picking up items, especially items dropped by the player.
A few extra fixes in v0.1.6a
- Fixed players & AI characters getting stuck in melee animation.
- Fixed time formatting on Game Over screen when playing for more than 2 hours.
- Fixed Quicksilver Arrow causing you to be unable to walljump.