CD2: TrapMaster

CD2: TrapMaster Weekly Update #3: Two New Modes, Map Improved & Balance Adjusted

Version
Weekly Update #3: Two New Modes, Map Improved & Balance Adjusted
Version Date
Dec. 1, 2023
Links

Patch Notes

Weekly Update #3: Two New Modes, Map Improved & Balance Adjusted

Hello Trap Masters!


In the first month of EA, we will update a large amount of content every week and fix known bugs, keeping your gaming experience fresh and new! Check out this week's updates~

New Mode - Smash Mode

Check the boxes in the start screen to enable new modes:
1. Random start deck: Start with a deck of 10 random cards - each selected from 3 options
2. Endless Mode: Back to the first chapter after finishing three chapters - enemy HP +400% each time.



We will improve the UI next week for the new modes!

Content Optimization

  • Optimized 20 maps
  • English text optimization
  • Advanced Curse cards will not appear in normal events

Balance Adjustment

  • Upgraded map design
  • Veteran Badge [Enhanced]: For every 8 trap cards placed, randomly generate 2 trap cards - choose 1 to add to your hand (or you could skip)
  • Black Hole Force [Enhanced]: Cancels Zero-Energy Retribution
  • Sharp Crossbow [Enhanced]: Cost +1, starting damage = 4. After upgrade, number of attacks +2 for each Sharp card used
  • Bargain [Enhanced]: Cost -1
  • Shining [Enhanced]: Cost -1
  • Friction Fire [Enhanced]: Generate extra flames when displacing enemies
  • Voracious Totem [Balanced]: Now only a max of 7 cards can be generated
  • Feather Boots [Weakened]: Increased number of displacements required
  • Upgrades of derivative cards won't change card cost

Also, we've added some new achievements, go ahead and unlock them!

Enjoy playing.
ACE