CHANGE: A Homeless Survival Experience
CHANGE: A Homeless Survival Experience Day 356 Patch!
Version Date
Sept. 21, 2019
Patch Notes
Day 356 Patch!
We're back with another big content update! This time we're bringing in the new Addict character story and a bunch of other features and fixes that makes this one of the best versions yet!
Sorry this one took a few weeks, we needed to put in a fair amount of stuff at once for it all to work as a whole, but we're gonna do a bunch of quickfire patches now. Coming up next are more input/controller options, new perks and more features centred around other homeless!
Thanks again for all the feedback and support guys, we wouldn't have gotten this far without you. :)
Onto the patch notes!
Changes and new stuff
⦁ Various new SFX added and general sfx improvements
⦁ Addict Character story added! This challenging character story starts with Cigarettes and unique maladies…
⦁ Parked cars added! You can take a big risk and break in for potential items…
⦁ Several features around drugs have been added. Look out for a new character on the street…
⦁ Some new items added!
⦁ Some new night events added!
⦁ New maladies added
Balancing
⦁ Anxiety mental illness is a bit easier (reduces happiness less than it used to)
⦁ It takes less time to lose your residency if you don't stay at the same shelter
⦁ Pillow is a little more expensive
⦁ Selling daily issue papers is harder (but still has a higher success rate than begging)
⦁ Late game perks are earned faster, early game perks earned a little slower
⦁ Studying doesn't increase perk progress as much
⦁ "A Need to forget" malady is now worse for veteran
⦁ Winter exposure drains happiness faster
⦁ "PRIDE" perk now only requires that you don't beg
Bug Fixes & Improvements
⦁ Fixed floating stat detail texts displaying over building UI
⦁ We fixed the crash that can occur if you click on certain objects near the end of the day!
⦁ Fixed other homeless not always begging as they should
⦁ All other crash issues fixed, let us know if you find more!
⦁ Fixed some issues with food stamps causing the shop UI to display incorrectly in certain circumstances
⦁ Fixed rain status icon appearing when you have the umbrella (it still provided protection)
⦁ Fixed warmed status timing out while popup was showing
⦁ Fixed "Addiction counselling" charity event text being poorly formatted
⦁ You can now reach the Bank via the bus
⦁ Improved speech bubble's choice interaction timing
⦁ Fixed spacing when making a speech bubble choice response
⦁ Fixed character immediately moving to the side after using bus
⦁ Cash gained now displays via floating text in the subway
⦁ Fixed mobile menu being tiny
⦁ Fixed some typos
⦁ Fixed misplaced windows in one of the buildings
⦁ Fixed street vendors saying things while popups are showing
⦁ Fixed park entry menu hiding stat icon bar incorrectly
⦁ Fixed being able to leave the real estate menu after renting
⦁ Fixed a bug where getting an event that made you sick when already ill while the previous illness was due to run out would result in no illness.
⦁ Fixed Guitar not being "buyable" after losing it
⦁ Fixed tooltips displaying incorrectly in main menu
⦁ Fixed guitar pick appearing in shop when you don't own guitar
⦁ Improved shop item generation so you don't see the same things as often
⦁ Fixed slot 3 in the shop being broken if you have at least 1 of every kind of item
⦁ Good statuses now flash green instead of red in the top UI