CHANGE: A Homeless Survival Experience
CHANGE: A Homeless Survival Experience The 2nd post-release patch
Version
The 2nd post-release patch
Version Date
July 11, 2020
Patch Notes
The 2nd post-release patch
Phew! Hello again, it's been awhile….
We've been busy with a lot of things since the release, starting with this new content patch!
Even though the game has been released, we're still listening to feedback and adding things here, making changes there… this patch has quite a lot of those. We also like adding extra stuff, because we can!
Most notably, the Library now has an event system that should help make the study grind a little less monotonous. We've also mixed up the balancing in certain areas, especially in the late game…. We'll keep watching and see how everyone feels about the new changes.
Now, onto the charity stuff! We got our launch month cash last week, and our first batch of donations are as follows:
CRISIS: £2500
Shelter: £2500
The Clocktower Sanctuary: £2500
Hopefully the game will swing into bigger profits in the coming months! But a big thanks to you all for helping to make this happen. We actually managed to raise enough to make a sizeable difference for some people out there.
Now onto future business, the next patch will finally include new languages! Then we''ll be adding controller support and a few other bits before we make our way to other platforms… We're also still fixing a few remaining bugs along the way via mini patches.
That's all for now, onto the patch notes! :D
Changes and new stuff
⦁ New night events! Including new events with Bill, Joe and Maggie.
⦁ 3 new special event perks! These can only be gained by making certain choices…
⦁ New library events! Each library may have special events on particular days that affect how you study and can even boost your happiness a little. For balancing this new system, all libraries are now closed on the first day of "summer".
⦁ Some "true ending" updates, to make our message more clear.
Balancing
⦁ Increased happiness loss from job warnings and bad job events
⦁ Daily Issue study requirements increased
⦁ Mid game perks come in a tiny bit slower
⦁ Certain events that cause you to lose street reputation (depending on your choice) now cause you to lose slightly more
⦁ You are a tiny bit slightly less likely to get a negative response when begging that makes you lose happiness
⦁ Base hygiene loss from searching trash increased by 1
⦁ Periods occur less often when playing as female
⦁ Waste disposal city event has a larger impact on trash
⦁ Slightly decreased chances of job warnings when working with poor hygiene or happpiness
⦁ Busking is more profitable and various busking perks are more effective
⦁ Libraries are now closed on the first day of summer (day after each winter ending), but various new events will boost your study or happiness and more
Bug Fixes & Improvements
⦁ Fixed daily issues not always being removed from your inventory at the end of the day (or turned to scrap if you have room)
⦁ Fixed a graphical glitch when using the syndicate system with Joe and Maggie with female visuals
⦁ Fixed a bug that could get you stuck if you begged within half a second of petting the dog
⦁ Fixed various issues with certain items in quick bar pocket slots
⦁ Fixed a bug where you couldn't buy a vendor item when you had exact cash
⦁ Fixed Maggie giving you the speech to join the syndicate multiple times
⦁ You can no longer select the daily issue papers in your inventory while in mid conversation with a pedestrian
⦁ Fixed not being warmed in the morning after using the shelter
⦁ Entering buildings and such no longer turns off "selling papers" mode when working the Daily Issue job, so you don't need to reenter the inventory every time
⦁ Finally, I fixed Maggie moonwalking on the spot
⦁ Fixed dog walking in front of objects when he shouldn't
⦁ Fixed multiple popups showing if you click on another homeless person mutiple times
⦁ Fixed the shelter not always updating correctly when entering, such as not letting you in due to being drunk when you've just sobered up
⦁ Updated some sfx
⦁ Fixed certain events that only happen during winter or summer happening on the day the season changes incorrectly
⦁ Updated Mental Illness character text, to make it more clear that the character is different every time you play as them
⦁ Improved clickboxes for trash makes it easier to pick up
⦁ Fixed not being able to move after being moved into a new area by police
⦁ Fixed sleeping outside not always affecting your residency day count in a shelter
⦁ Fixed an exploit that allowed you to spam click certain choice response speech bubbles to get multiple rewards
⦁ Fixed the max perks category achievement not firing correctly. Playing through a single day again with the conditions met should get you the perk now.
⦁ Fixed residency not being lost after spending a night in jail
⦁ Fixed the item trading event in the shelter tagging on the text for a different item cumulatively every time it shows
⦁ Fixed a bug that allowed you to use negative and positive items very quickly together to negate certain stat changes