CHANGE: A Homeless Survival Experience

CHANGE: A Homeless Survival Experience Yet another story & polishing update

Version
Yet another story & polishing update
Version Date
April 16, 2020
Links

Patch Notes

Yet another story & polishing update

It's time for another patch! This time we're adding more events and focusing a lot on balancing changes and polish work.

Regretfully, this one comes with nerfs to some favourite perks, to help with the overall balancing and pacing of the game, but we've also reduced the severity of certain elements. We're still watching the balancing carefully to hit as close to perfect as we can. Additionally, this patch comes with many bug fixes!

We've still got a lot of work to do over the next couple of weeks, including more achievements and other steam features as well as the ending… and of course, more bug fixing, polish and story.

That's all for now, onto the patch notes!

Changes and new stuff



⦁ More Night events!

Balancing



⦁ Shelter regular nerfed - this perk just didn't feel right and is also too unbalanced, making it a must have for every run. Now, it only works if you stayed in the same shelter the previous night, or if it's a residential shelter

⦁ You can no longer buy tons of special items from a single shop, the 3rd slot can now be replaced with food and utility items if you're buying a lot

⦁ Thrill seeker nerfed - now restores 2-3 happiness on successful steals instead of 3-6 < wow that was op… it did make sense with earlier steal rates

⦁ Level increases faster and early game items unlock faster

⦁ Day labour is slightly more risky

⦁ Base warmed time increased

⦁ Working jobs that are indoors will warm you up during winter

⦁ Trash master nerfed - now also increases hygiene loss when searching trash

⦁ A few of the really bad events remove 1 extra point of happiness

⦁ Chances of addiction slightly increased for every addictive item you use after the 3rd time of use, for each category of addiction

⦁ Happiness drains slightly more slowly when happiness is critical

Bug Fixes & Improvements



⦁ Fixed library card button not always showing in library (could be triggered by entering library while closed)

⦁ Updated certain perk descriptions

⦁ Fixed AD or left right arrows not working for movement if mouse is hovering over UI element

⦁ Fixed some cases where the game over sequence could begin while other ui was still showing

⦁ Fixed some typos

⦁ Fixed park walking sfx getting stuck on looping sometimes

⦁ Fixed a bug that caused you to move area multiple times and then get a black screen if you move back and forth near the edge of the city

⦁ Fixed joe floating along when walking together with maggie

⦁ Fixed certain UI elements not having sfx

⦁ Fixed not being able to move after speaking with one of the homeless in the park

⦁ Did some UI improvements and tweaks

⦁ Fixed certain city events showing too early in the game or already having city events when you start a new game

⦁ Fixed city events menu showing "no city events…" when you actually had city events

⦁ Fixed snow particles falling behind certain objects incorrectly

⦁ Fixed certain effects that could occur from sleeping outside in winter from occurring in the morning if you were actually in the shelter

⦁ Fixed the popup where you lose an item after going to jail showing the title of the previous popup you had

⦁ Fixed park map marker not always snapping in place

⦁ Fixed not being able to close the Bill teaching popup if you're close to max perks for a category

⦁ Fixed the bridge guy saying thanks for the trade forever after trading once

⦁ Increased mouse scroll sensitivity of the perks menu

⦁ Fixed police menu text being truncated

⦁ Fixed illness popup having incorrect title if you get it after sleeping outside

⦁ Fixed various cases where other homeless could disappear while on screen

⦁ Fixed the main character's cold breath still showing when working via day labour

⦁ Fixed being able to get multiples of special items via trading

⦁ Fixed other homeless sometimes walking behind trash when its in front or visa versa