Tl;dr Replaced music, added a new bullseye ability, more relics, polish, and bugsNote from Aarimous
This patch was aimed and adding some content and polish for the upcoming steam next fest. I am happy where the demo is currently and will be turning my focus onto Act 2 and 3 in perpetration for the early access release in November. As always please reach out with any bugs or feedback.
Cheers,
-Aarimous
Detailed Notes
- Bullseye Ability
- Added a new ability that is tied to the players movement instead of a cooldown
- Create a small target around you dealing damage to any enemies within its area. The target is created whenever you moves tiles and is slightly larger the further you move.
- Music
- I've removed the two current songs and replaced with 3 that sound wayy better IMO
- Bug, Balance, and Misc
- Balanced the abilities and relics again. This will be continual and not really worth noting the specific values.
- Added the tutorial screen with images
- Removed screen aberration as it wasn't adding the effect I wanted to
- Adjusted the screen shake to use a different type of shake
- Added new splash screen and warning
- Updated text labels for character info
- Tuned enemy health numbers as they felt too squishy
- Added attack sounds for player melee
- Added screen shake for player melee
- Added relic rarity, this will allow me to create powerful relics but put them behind rarity so they don't appear every run
- Added more relics
- Bugs fixes and other stuff that I can't remember