Chick Game Demo
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📅
Date: October 12th, 2025[/p][p]🔖
Build: Demo v1.2 [/p][p][/p]
🆕 New Features & Improvements
- [p]New and improved UI[/p]
- [p]Woo quick time event is now a "keep the bar in the zone" QTE[/p]
- [p]Recoil is a real kick instead of a twitch[/p]
- [p]Fancy logo added a few more places[/p][p] [/p]
🐞 Bug Fixes
- [p]Unity was flooded with warnings about degraded/unsupported functions[/p]
- [p]Unity had a major security vulnerability - recompiled the game with the latest version that patched this vulnerability[/p]
- [p]Fixed enemy damage logic from being based on night spawned to type of enemy[/p]
- [p]CHICKEN JOCKEY sound effect would play at dawn due to PlayOnAwake being left checked on the audio source for the flock[/p]
- [p]Blocked off some areas that let the players escape or bug out enemies[/p]
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⚠️ Known Issues
- [p]Foxes and Wolves have some trouble locking into attack mode on the player if some of their buddies start going after the coop[/p]
- [p]Likely need to completely overhaul their AI[/p]
- [p]Enemies can get flipped on their sides and due weird turtle-physics things[/p]
- [p]Will be adding a reset to flip them over nice and upright in the future[/p]
- [p]Sometimes one of the baby chicks will go nuts under the coop.[/p]
- [p]Haven't really dug into this and it's funny so leaving it for now.[/p]
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📢 Developer Notes
[p]Welcome to the second patch for the Chick Game demo. I'm glad you're reading this and hope you've had a chance to play the demo. I've add some minor polish to the game, fixed some more bugs, and hopefully stopped the game from breaking in a few more places. I'd really like to get some improved UI/menu items and SFX/VFX on the next patch. Please feel free to leave suggestions, bug reports, or any other comments/feedback in the Discussion page which you find
here. [/p][p][/p]
🐔 Next Steps
- [p]Menus, SFX/VFX[/p]
- [p]Upcoming focus: FIX WOLVES and FOXES![/p]
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Thanks for reading,
1CHAAAIN
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