Chivalry: Medieval Warfare

Chivalry: Medieval Warfare Chivalry: Medieval Warfare Patch 44 - Chivalry Hits the Gym

Version
Chivalry: Medieval Warfare Patch 44 - Chivalry Hits the Gym
Version Date
Oct. 29, 2015
Links

Patch Notes

Chivalry: Medieval Warfare Patch 44 - Chivalry Hits the Gym



Having celebrated its third birthday last week, Chivalry felt like it was sagging in the mid section.

With this patch, we’ve taken Chivalry back to the gym for a full body makeover (and accompanying medieval workout poster).

Click here to download a high resolution version of this medieval workout poster created by artist Bastien Blavet.

This patch focuses on bug fixes, as well as the following content:

  • Eight amazing new Workshop items available in the Chivalry Customization store, listed below.
  • To celebrate Halloween we’ve got a free Halloween pumpkin hat available in-game across all classes and game modes until Nov 7.
  • A mega Workshop sale! A bounty of items at up to 75% off.

New Items



Eight Workshop items:

Halloween item to be revoked November 7
  • Pumpkin Spice Helm

Changes



Localization changes
  • New Russian translation. Thanks to Sergey Sukhodko! This is still a work-in-progress, let us know if there's anything wrong or incomplete. More updates to come before the patch is released.
  • Updated Italian translation (thanks again, Matteo "Aragorn-Elessar97" Cangi!)
  • Updated French translation (thanks again, Nelson "Fitfit" Danloy!)
  • Fixed the fonts so Cyrillic characters no longer use a mix of glyphs from two different fonts
  • Fixed some spots where text from Russian and possibly other languages did not fit
  • Fixed non-translating Spectator button in Team Select
  • Merged in 360/PS3 European Spanish and German translations
  • Fixed some instances of non-localizing HUD markers (e.g. Stoneshill Stage 1/Mason "Pillage" marker)
  • Fixed some non-localizing text in duel mode (specifically "you have [joined/left] the pool")

Gameplay changes
  • Making kicks better. It does a little sphere collision check at some set offset from the player pawn now. Elevation differences don't seem to hurt it as they did before.
    • Console commands to visualize:
    • aoc_drawtracer 1
    • aoc_drawkick 1
    • Old logic:
      • A) do a radius check around our pawn and gather all pawns that are within `CONST_KICK_DIST` ( = 212.0) from us
      • B) eliminate pawns that are further away than `CONST_KICK_DIST_HORZ` ( = 150.0)
      • C) eliminate pawns that are further (Z only) than `CONST_KICK_MAX_Z` ( = 50.0)
      • D) eliminate pawns that are more than `CONST_KICK_ANGLE` ( = 25.0) degrees away from the front of our pawn
      • (all pawn locations are the ​_the point at the very centre of the pawn_​)
  • Draft bonus changed to 1.2x from 1.32x
    • makes MAA speed 332 and a chasing knight 363, as opposed to the current 403

Bug fixes and other additions
[*]Change the way catapult 'click' sound works to fix 'fast clicks'
[*]Have the GUI vignette setting actually change the config setting
[*]Fixed an HTML Surface crash (affected Main Menu and Message of the Day)
[*]Fixed some networking problems that may cause infinite loading screens for some small number of users
[*]Fix MOTD screen getting stuck (with no "Close" button and no way out)
[*]Fixed a common server crash
[*]Possible fix for transition map trap bug
[*]Not sure if helpful for the general public, BUT: a new "stat net" thing for shipping builds (that don't have a stats thread); shows most of the important network stuff
[*]Config file round time overrides can't themselves be overridden by the map
[*]Make config round time overrides per-mode instead of global
[*]Fix: drafting pawns that aren't sprinting (or even necessarily moving)
[*]Enemies can pick all projectiles up, teammates can only pick up what they can use
[*]Fix: "Listen server host crashes when quitting from a LAN game with other users"
[*]Fix: Server Filter - Perspective changes to 3rd Person each time the Server Page is entered.
[*]Fix: "server filter server, mapname, VAC and Locked filters are not saved"
[*]Fix: "pavise shield being exploitable to reach higher levels rather than destroying itself"
[*]Fix: Customization window has Janky helmet position until you select a new helmet
[*]Fix: If the last player of a team leaves the match the LTS Map does not progress after the teams have been repopulated and balanced
[*]Fix: Loadout screen, exploit "next weapon" gamepad button to select incorrect tertiary for archer
[*]Fix: "Player names not appearing on scoreboard" (FFA issue)
[*]Fix: "sticky players" problem when jumping and colliding
[*]Support for shield UGC
[*]Player packet loss and idle time now show in the Player List, and the numbers in the player list update in real-time
[*]Tavern variant with weapons now included, AOCFFA-TavernWeapons_p
[*]Fix: Warmup doesn't count down when one team is occupied only by bots
[*]Fix: battlecrying on level reset locks camera in place
[*]Add fVoteTimeBetweenVotesFromAllPlayers server config option
[*]Master volume setting affects intro videos
[*]fix Cove "super loud cannon ball even when master volume is low" issue
[*]Fix torch and oil pot unreliable decal spawn / decals fading despite player's decal setting
[*]toned down LOUD NOISES in colossueum
[*]deathspikes return to the colosseum!