Having celebrated its third birthday last week, Chivalry felt like it was sagging in the mid section.
With this patch, we’ve taken Chivalry back to the gym for a full body makeover (and accompanying medieval workout poster).
Click here to download a high resolution version of this medieval workout poster created by artist
Bastien Blavet.
This patch focuses on bug fixes, as well as the following content:
- Eight amazing new Workshop items available in the Chivalry Customization store, listed below.
- To celebrate Halloween we’ve got a free Halloween pumpkin hat available in-game across all classes and game modes until Nov 7.
- A mega Workshop sale! A bounty of items at up to 75% off.
New Items
Eight Workshop items:
- Spiked Maul, a replacement for the Maul by sliceandkill
- Sharp Claw, a replacement for the Brandistock by Yuri, Pernach & ItsgoodForU
- Thornstaff, a replacement for the Quarterstaff by Pernach, ItsgoodForU & tayou.natsume
- Ye Old Skull Cracker, a replacement for the Warhammer by Oilystool
- Reaper, a replacement for the Billhook by Oilystool
- Highlander Set, a Mason Vanguard set that replaces the Claymore by Oilystool
- Tulip, a replacement for the Poleaxe by zelfit
- Robber Baron, a Mason Knight set that replaces the Flanged Mace by 300 babies
Halloween item to be revoked November 7
Changes
Localization changes- New Russian translation. Thanks to Sergey Sukhodko! This is still a work-in-progress, let us know if there's anything wrong or incomplete. More updates to come before the patch is released.
- Updated Italian translation (thanks again, Matteo "Aragorn-Elessar97" Cangi!)
- Updated French translation (thanks again, Nelson "Fitfit" Danloy!)
- Fixed the fonts so Cyrillic characters no longer use a mix of glyphs from two different fonts
- Fixed some spots where text from Russian and possibly other languages did not fit
- Fixed non-translating Spectator button in Team Select
- Merged in 360/PS3 European Spanish and German translations
- Fixed some instances of non-localizing HUD markers (e.g. Stoneshill Stage 1/Mason "Pillage" marker)
- Fixed some non-localizing text in duel mode (specifically "you have [joined/left] the pool")
Gameplay changes- Making kicks better. It does a little sphere collision check at some set offset from the player pawn now. Elevation differences don't seem to hurt it as they did before.
- Console commands to visualize:
- aoc_drawtracer 1
- aoc_drawkick 1
- Old logic:
- A) do a radius check around our pawn and gather all pawns that are within `CONST_KICK_DIST` ( = 212.0) from us
- B) eliminate pawns that are further away than `CONST_KICK_DIST_HORZ` ( = 150.0)
- C) eliminate pawns that are further (Z only) than `CONST_KICK_MAX_Z` ( = 50.0)
- D) eliminate pawns that are more than `CONST_KICK_ANGLE` ( = 25.0) degrees away from the front of our pawn
- (all pawn locations are the _the point at the very centre of the pawn_)
- Draft bonus changed to 1.2x from 1.32x
- makes MAA speed 332 and a chasing knight 363, as opposed to the current 403
Bug fixes and other additions[*]Change the way catapult 'click' sound works to fix 'fast clicks'
[*]Have the GUI vignette setting actually change the config setting
[*]Fixed an HTML Surface crash (affected Main Menu and Message of the Day)
[*]Fixed some networking problems that may cause infinite loading screens for some small number of users
[*]Fix MOTD screen getting stuck
(with no "Close" button and no way out)[*]Fixed a common server crash
[*]Possible fix for
transition map trap bug
[*]Not sure if helpful for the general public, BUT: a new "stat net" thing for shipping builds (that don't have a stats thread); shows
most of the important network stuff[*]Config file round time overrides
can't themselves be overridden by the map[*]Make config round time overrides per-mode instead of global
[*]Fix: drafting pawns that aren't sprinting (or even necessarily moving)
[*]Enemies can pick all projectiles up, teammates can only pick up what they can use
[*]Fix: "Listen server host crashes when quitting from a LAN game with other users"
[*]Fix: Server Filter - Perspective changes to 3rd Person each time the Server Page is entered.
[*]Fix: "server filter server, mapname, VAC and Locked filters are not saved"
[*]Fix: "pavise shield being exploitable to reach higher levels rather than destroying itself"
[*]Fix: Customization window has Janky helmet position until you select a new helmet
[*]Fix: If the last player of a team leaves the match the LTS Map does not progress after the teams have been repopulated and balanced
[*]Fix: Loadout screen, exploit "next weapon" gamepad button to select incorrect tertiary for archer
[*]Fix: "Player names not appearing on scoreboard" (FFA issue)
[*]Fix:
"sticky players" problem when jumping and colliding
[*]Support for
shield UGC[*]Player packet loss and idle time
now show in the Player List, and the numbers in the player list update in real-time
[*]Tavern variant with weapons now included,
AOCFFA-TavernWeapons_p[*]Fix: Warmup doesn't count down when one team is occupied only by bots
[*]Fix: battlecrying on level reset locks camera in place
[*]Add fVoteTimeBetweenVotesFromAllPlayers server config option
[*]Master volume setting affects intro videos
[*]fix Cove "super loud cannon ball even when master volume is low" issue
[*]Fix torch and oil pot unreliable decal spawn / decals fading despite player's decal setting
[*]toned down LOUD NOISES in colossueum
[*]deathspikes return to the colosseum!