A new patch is now available for Chivalry: Medieval Warfare.
This patch adds a quartet of new Workshop items created by artist Oilystool, and donated for free to Chivalry players - as a way for the prolific Chivalry content creator to give back to the community.
Follow the Chivalry Community on Steam to unlock the following items:- Myrmidon, a Javelin replacement for the Archer.
- The Milanese, a Quarterstaff replacement for the Man-at-arms.
- Headhunter, a Messer replacement for the Knight.
- Cold Spectre, a Greatsword replacement for the Vanguard.
The patch also addresses the following fixes.
Changes- Added the Royal Squad helm, a helmet replacement for the Agatha Archer by Ni Huishenme (part of the Royal Squad set).
- Removed console command exploits
- Decreased range of “kick” action
- Added customization options to Mercenary Roundshield by Oilystool
- Removed all collision from a couple foliage meshes that blocked weapons
- Map fixes:
- Irilla: fixed two points bugs: Masons no longer get endless points until you die if you were in the trebuchet volume when the trebuchet objective is completed. Can no longer use the ram after the second door is destroyed, thus getting endless free points.
- Stoneshill village FFA/TDM: made the gate to the castle with no collision a feature, not a bug! Gate is now visibly open. Fixed a broken blocking volume on top of a village house.
- Hillside: "defend the ballista"/"destroy ships" hud markers stuck off in the distance removed.
- Colosseum: side gate with potentially no collision fixed.
- Belmez: added double check to fix potential issue where spawn points don't change after the barn is burnt.
- Citadel: fixed collision issue on broken bridge mesh which was breaking firepots.
- Drunken Bazaar: smoothed over collision on rubble immediately under bridge crank. Set final area peasants to non-moving so they stop wandering off the balcony. Added kill volumes off the balcony to prevent map escaping out that-a-way. Removed sticky spot on a rock along the push path.
- Darkforest: further blocked off a roof in the final area that should be inaccessible
- Belmez: fixed invisible spawn boat.
- Castle Assault: removed access to a map exploit by walking on some cliffs in the river near the first objective.
- Castle assault duel: moved spawn points outside of the inaccessible rooms
- Shore: minor collision improvement on arch near first Agatha spawn.
- Hideout: stuck spot behind a pillar jumping down to the breakable gate
- Coldfront: that one floating torch. Siege weapons are disabled after second objective completes. Replaced the bots on the docks that usually go completely unnoticed with simple animated peasants. Blocked gate from being able to be hit from the rear.
- Outpost: added extra collision to tree trunks that could be hidden in.