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THIS EVENT HAS ENDED
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You’ve butchered them, burnt their crops, and destroyed their homes.
Now, let the tables turn - BECOME THE PEASANT yourself!
And thus the war cry reverberates once more:
“Take up arms, fellow villagers! The Peasants’ Revolt begins! Again!”From December 14 to 31, a special limited time event:
- Peasant model available to all players in Free-For-All game mode
- Free peasants’ weapons and armor added temporarily:
- Bucklet, a replacement for the Helmet (by NinthKnight)
- Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight)
- Sickle, a replacement for the Hunting Knife (by NinthKnight)
- Pitchfork, a replacement for the Short Spear (by NinthKnight)
- Rusty Pitchfork, a replacement for the Fork (by Crush & Zombo Joe)
- Block Knocker, a replacement for the Cudgel (by Oilystool)
- Squire Trainer, a Man-at-Arms set that replaces the Broadsword (by Arsenal)
- This year Christmas is coming to peasants too! Santa hats for all.
To participate and unlock the above, you must be a member of the Chivalry Steam Community.
After January 1, the special peasants’ items and skin will be revoked.
Get Chivalry for 90% off for one week.
Plus, on Friday December 16 at 4pm ET, face the Torn Banner Studios crew in Chivalry FFA… peasants only!
Peasants’ Revolt 2 original artwork was created by returning artist
AngusBurgers.
Grab your pitchforks, peasants!
Full changelist:
New
Peasant themed weapons, available for free to members of the Chivalry Steam Community for a limited time
- Bucklet, a replacement for the Helmet (by NinthKnight)
- Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight)
- Sickle, a replacement for the Hunting Knife (by NinthKnight)
- Pitching Fork, a replacement for the Short Spear (by NinthKnight)
Peasant skin unlocked in FFA mode for a limited time
Bug Fixes
Shore
- Fixed spawn camping exploit
- Fixed flag HUD marker not being attached to the flag
Kings Garden
- Fixed barriers sometimes failing
Castle Assault
- Fixed barriers sometimes failing
Cove
- Preventing entry to some spawn areas that could be jumped into
- Blocking an exploit spot
- Adding extra scripting to make sure the transept door bar gets destroyed
- Fixed an unwalkable ramp out of a spawn room
- FFA change: added permanent doors on the cathedral. There's now a 50/50 chance of the map using the cathedral or the town
- Added wooden blockers over spawn rooms in FFA
- Added some Italian translations for Cove
General
- Kick reason list is now displayed
- Max ragdoll count has been reduced
- Broken siege weapon and level debris will now disappear
- Fixed an exploit that let players get to unreachable areas of maps
- Players can no longer suicide to destroy siege weapons