Citadel: Forged with Fire

Citadel: Forged with Fire Patch Notes - 01/16/2019 - Bug Fixes & Quality of Life Improvements

Version
Patch Notes - 01/16/2019 - Bug Fixes & Quality of Life Improvements
Version Date
Jan. 16, 2019
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Patch Notes

Patch Notes - 01/16/2019 - Bug Fixes & Quality of Life Improvements



Happy New Year Wizards of Ignus!



It's a new year and we're back at it with patching up Citadel! Today's patch includes various changes to address some quality-of-life bug fixes intended to provide a more solid gameplay experience with fewer oddities.

Take a look below at our patch notes for more details:

Patch Notes


  • NPC spawning improved, this should lead to fewer eccentricities and better performance.
  • Stability improvements for custom/listen servers.
  • Structures no longer disappear when the host of the custom game is far from guest players.
  • Spell cooldowns and spell cancelling have been cleaned up. The cooldowns of the same spell across weapons are now linked.
  • Fixed player and mounted NPC interactions as well as cameras clipping into objects. This restricts looters from being able to clip through the bottom of floors with flying trinkets or NPCs and looting chests from the exterior of the structure.
  • Fixed an issue causing NPCs are to clip through structure pieces to view the interior of structures.
  • Fixed an issue that caused an arcane step exploit. Players can no longer use arcane step to access Broomstick League or boss dungeons incorrectly.
  • Fixed a bug where the HUD/UI would break if the player died in the settings menu (as well as other instances not in the settings).
  • Fixed a bug where replacing your throne caused your entire structure to 'appear' abandoned.

As always, please take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game.

We hope to see you all in Ignus soon!