Greetings Wizards of Ignus!
Another patch is ready to roll out! Today's update is largely focused on performance savings and game optimizations. This patch also addresses some frequently reported issues by the community. Take a look below to see what has changed:
Patch Notes:
- Optimized navmesh generation resulting in huge memory savings by using invokers around players rather than building the entire world
- Optimized many memory savings resulting in assets not being loaded until needed (spells, structures, creatures, etc.)
- Optimized textures leading to reductions in memory usage
- Reduced memory consumption by having clients process far less collision than they used to
- Improved performance while navigating the character screen and other tabs
- Fixed custom server crash
- Fixed UI and AI spawning related hitches
- NPC's set to follow teleport to the owner if they get out of range
- Fixed issues where NPC texture biases forced the rest of the world textures to load more slowly
- Removed debug drawing from birds on listen servers
- Flying small birds are now ground based
- Fixed various AI navigation issues
- Made some lighting adjustments
- Sharpened distant mip textures
- Fog now properly affects water
- Implemented proper cloth simulation and particle culling
- Added missing symbols that could cause a missing white texture on rebinds
- Removed starting town Broomstick League arenas for performance savings. All sandbox Broomstick League features to craft your own arenas and to play will remain in game
- Fixed sky rendering issues
- Implemented a pooled ticking system for magic structures, this will smooth out and optimize server performance on populated servers
- Increased game initialization speeds
- Improved structure culling and rendering improvements.
- Optimized generator and reformation stone to be more performant
- Multi-threaded game saving to avoid hitches
- Fixed an issue where damage text would not appear while mounted
- Added GC optimizations to reduce streaming hitches
- Compressed and optimized audio memory
- Compressed and optimized animations
- Fixed an issue where replicated objects were not properly cleaning up
- Gamepad facebutton button now raises the player during flight
- Widened tree colliders
- Ensured all wolves and imps drop at least 1 item on death
- Adjusted cooldowns of some NPC attacks to improve responsiveness
- Dropped repair bench inventory from 1000 to 200
- Swapped amethyst and irisite requirements on repair bench and rune recycler
- Adjusted requirements for HGS and mulch
- Increased unstable gem amethyst requirement from 4 to 5
- Patched a number of server related security issues with VAC enforcement
Please take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game. We want to thank you again for the feedback, patience and support! We look forward to hearing your reports after you’ve had a chance to get your hands on the update.