Citadel: Forged with Fire

Citadel: Forged with Fire Patch Notes - 04/18/2018 - Tame Fast Travel

Version
Patch Notes - 04/18/2018 - Tame Fast Travel
Version Date
April 18, 2018
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Patch Notes

Patch Notes - 04/18/2018 - Tame Fast Travel



It’s Wednesday, which means it’s time for another patch! Last week we put out a major patch featuring a big pass on structure optimization as well as a brand new feature: Quests. Our current implementation of Quests represents an early iteration of the feature, which will be expanded over time as we continue development. Please feel free to continue sharing your feedback and suggestions on this new feature for use in future refinements!

Tame Fast Travel


When the topic of Ignus’ Fast Travel towers comes up, one of the key pieces of feedback we’ve heard is that players wish they could easily bring their tames with them. Historically, players would have to wait for their tames to catch up to them, which could take a significant amount of time depending on the speed and mobility of the mount, as well as the distance they’ve traveled across Ignus.

We’re happy to say that we’re putting an end to this annoying struggle with today’s update: Now you can interact with a Fast Travel portal while mounted! Doing so will spit you out at your destination, still mounted and ready to continue your quest without delay. Give it a try. Your Dragons will thank you!

Full Patch Notes


Though this week’s patch is a little smaller coming off last week’s bigger patch, we still wanted to push out a few fixes and improvements to the overall Citadel experience. A few lingering annoyances have been resolved, and we’ve made a couple key quality of life improvements. Take a look below for the full list. As always, give the servers some time to come back online, and share your feedback with us on the Steam forum, on Twitter and Facebook!
  • Can now use Fast Travel portals while mounted
  • Fixed a bug preventing interaction while mounted
  • Fixed server crashes related to Magic Structures
  • Fixed a bug causing the game to switch to Fullscreen when clicking Accept in Video Settings
  • Fixed the death screen not showing the name of your killer
  • Improved appearance of some Magic Structures when unpowered