Our big Test Server patch is now available! If you missed the big post we put out earlier this week about this huge update, I’d recommend you
check it out here. It will give you the broad strokes of what’s new and how it will impact your gameplay experience.
If you need help accessing our Public Test Servers,
check out this post for full instructions,This very large update has been driven directly by your reactions and feedback to the new systems and balance changes we introduced to the game since the start of the test phase. We want you, the community, to see that this is a test in the truest sense of the word, and that your input matters a great deal to us going forward with this new content.
Please, feel free to take a look at the full list of changes below and continue to share your feedback with us on the forums. As always, we will be listening carefully to your reactions for future development considerations! Thank you again for all your patience and support as we iron out the kinks, and we hope to see you in Ignus after the patch!
Full Patch Notes
- Enhanced character customization options added
- New Raiding Notification system integrated
- Amethyst Crystal no longer works as a pure siege modifier, and must be refined into an Unstable Gem
- Raid In Progress now broadcast to other players via the map
- Increased XP rewards from enemy NPCs
- Small resource nodes respawn time reduced to 20 minutes, large nodes reduced to 4 hours
- The Weapon skill tree has been reverted to its original layout
- More colour variation for mid-tier armor capes
- Spell SFX improvements
- Extract VFX improvements
- Various spell fixes and balance adjustments
- Added spell type identifier to Spellcrafting screen
- Rune no longer required for crafting Stone Head Axe
- Can no longer attempt to harvest if it would exceed your carry limit
- Fixed a bug causing players’ HUD indicators to not be visible in the safe zone
- Fixed a bug preventing attack towers from functioning properly
- Fixed a bug where tames would not always release after their tame time had elapsed
- Reduced XP requirements for tame leveling
- Number of available spell charges/energy reduces greatly when a “Siege” modifier is applied
- Fixed damage popups not working for mounted players
- Players must now unequip quest items before turning them in
- Increased loyalty time conferred to tames via some cooked foods and raw meats
- Increased the power of Wand and Gauntlet weapons
- Additional low level quests and quest givers added
- Delete Character button added to ESC menu
- Fixed an issue with the Deconstructor screen closing
- Weapon swap can now be executed with mouse wheel
- Low end food items rebalanced
- Passive mana regen buff added to Fresh Berry Salad
- In-game VOIP has been fixed