Citadel: Forged with Fire

Citadel: Forged with Fire Patch Notes - 08/10/2018 - Exploit, Structure Decay & VOIP Fixes

Version
Patch Notes - 08/10/2018 - Exploit, Structure Decay & VOIP Fixes
Version Date
Aug. 10, 2018
Links

Patch Notes

Patch Notes - 08/10/2018 - Exploit, Structure Decay & VOIP Fixes



Good afternoon, Wizards!

It’s been one week since the launch of our huge Reignited update and we’ve been absolutely floored by the response. As many of you have noticed, servers are once again bustling, which has also meant an entirely new wave of bug reports and feedback. We’ve been working tirelessly since last week to prepare our first post-update patch to address some of those key points, and are ready to push it out to the world!

Highlights include fixes for some huge player reported exploits, a fix for the Structure Decay system, and a few changes to improve the quality of VOIP. Take a look below for the full details, as there are many other additional fixes worth checking out.

Thanks again for your terrific support and feedback! We’re very excited by this positive start to a new era of Citadel, and we look forward to continuing to work with the community in shaping the game’s future. See you in Ignus soon!

  • Structure Decay fixed
  • Fixed some major exploits reported by players
  • VOIP buffer increased to improve audio clarity
  • Quest givers and death markers are now visible on your compass
  • Structure health values for wood and stone structure pieces have been increased
  • PVP level lock has been increased from level 10 to 20
  • Fixed issue where any player could open any other player’s chest in PVE Custom Games
  • Fixed tame desync issues
  • Fixed issue preventing world interaction while mounted
  • Improved notifications for scheduled server restarts
  • Firepit context menu now defaults to a filtered list of relevant recipes
  • Fixed an issue where context menus could run off screen
  • Fixed display issues for 4K monitors