Good Day Wizards and Witches!
Thursday is upon us and we’re back at it with another patch. Today we've done another big balance pass with combat, NPCs, spells and crafting in Ignus. Check out the patch notes below for a detailed breakdown of the changes we've made.
Armor Health Changes
We've been hearing feedback that PvP combat lacks substance so we've been looking for solutions to make it a bit more robust.
To help address this issue, the health rolls for armor have been adjusted. The theory for this rebalance centers around buffing player health to allow more hits in combat. Since health rolls as a probability, then as a curve value, one can calculate an average expected health value armor might roll.
To help differentiate the usefulness of various pieces of armor regarding player buffs, the expected health rolls on crafted hats has been reduced by approximately 25%. The expected health rolls of footwear has been decreased as well, by roughly 30-40%. As the expected amounts of health awarded from crafting hats and footwear were far less than from shirts and pants, these nerfs are quite minor. To beef up the player, and to counteract the expected health reduction in hats, the expected health rolls on armor have increased between 250% and 275%. Crafted pant health rolls have been buffed as well, by about 15%-50% depending on armor type.
There were several pieces of armor that had no health rolls: footwraps, hide chestpiece, hide legwraps, boots, fur legwraps, and boneskin boots - these have all had health probability added, their values slotted into the hierarchy as one would expect.
The health values are as follows, in the format Item: new health probability (old health probability):
Cloth Armor- Woodland Cloth Hat: 20 (27.6)
- Woodland Cloth Tunic: 80 (29)
- Solomon's Hat: 20.5 (27.6)
- Initiate Robe: 81 (29)
- Footwraps: 20 (0)
- Conjurer's Hood: 23.5 (29.9)
- Conjurer's Robe: 87 (33.6)
- Cloth Footwraps: 14 (25.8)
- Godking Hood: 27 (31.8)
- Godking Robes: 95 (37.4)
Leather Armor- Skullcap: 21 (27.6)
- Hide Chestpiece: 82 (0)
- Hide Legwraps: 30 (0)
- Boots: 11 (0)
- Blackened Iron Helm: 24 (30.9)
- Leather Tunic: 89 (35.5)
- Leather Leg Guards: 40 (32.4)
- Leather Boots: 15 (26.6)
- Iron Mask: 28 (32.6)
- Legion Leather Armor: 97 (39)
- Legion Leg Guards: 46 (33.5)
- Legion Boots: 18 (28)
Wild Armor- Scarecrow Hood: 22 (27)
- Fur Tunic: 83 (29)
- Fur Legwraps: 33 (0)
- Boneskin Boots: 12 (0)
- Skullfeather Helmet: 25 (30.9)
- Bone Chestpiece: 91 (35.5)
- Barbaric Legwraps: 42 (32.4)
- Barbaric Footwraps: 16 (26.6)
- Eagle Skull Helm: 27 (32.6)
- Bone Armor: 98 (39)
- Savage Legwraps: 48 (33.5)
- Eagle Feather Boots: 19 (28)
Iron Armor- Iron Helmet: 23 (28.8)
- Iron Chestplate: 85 (31.6)
- Heavy Greaves: 36 (31)
- Reinforced Boots: 13 (24.9)
- Tempered Iron Helm: 26 (30.9)
- Reinforced Iron Chest Plate: 93 (35.5)
- Reinforced Iron Greaves: 44 (32.4)
- Tempered Iron Boots: 17 (26.6)
- Dark Iron Helmet: 30 (33.3)
- Dark Iron Chest Plate: 99 (40.7)
- Dark Hide Greaves: 50 (33.9)
- Dark Iron Boots: 20 (28.6)
Overall, no matter which armor one chooses to wield, the expected health rolls across the entire set has been approximately doubled.NPCs & Mob Combat Changes
Improvements to our NPCs continue. In conjunction with players having more expected health, NPCs have been adjusted to feel more appropriate based on approximate player stats and encounters. A player who engages an NPC around their own level should find a better balance in combat depending on the NPC type - some pose greater challenges than others. NPC attacks run on a similar spell system to players, with spell damage % ranges, cooldowns, and spell weighting (how likely an NPC is to select and use that attack) being some of the most important factors.
The first part of the rebalance was to establish a clear hierarchy of which NPCs are found and the approximate levels players are expected to encounter them. From there, the NPC's base damage and base health were conformed to the general hierarchy. To ensure conformance, each of every NPCs spell damage, cooldown, and weighting were then modified in line with the hierarchy. Obviously there is a massive variety of situations players may encounter the NPCs, so the calculations are done on an average expected basis, not an exact one.
The changes to NPC spells are as follows (generally organized by the hierarchy) in the order of NPC: spell: field - new value (old value):
- Hare: bite: spell % - 100-100 (0-0)
- Hare: bite: cooldown - 1 (3)
- Deer: horn skewer: spell % - 100-120 (100-100)
- Deer: hoof kick: cooldown - 1.5 (1)
- Horse: hoof kick: spell % - 90-100 (100-100)
- Bird: bite: spell % - 80-100 (100-100)
- Bird: talon: spell % - 110-120 (100-100)
- Bird: tornado: spell % - 130-150 (110-130)
- Bird: tornado: cooldown - 6 (15)
- Direwolf: bite: spell % - 90-100 (100-100)
- Direwolf: bite 2: spell % - 120-130 (100-100)
- Direwolf: bite: cooldown - 1 (0.5)
- Direwolf: bite 2: cooldown - 1 (0.5)
- Direwolf: bite 2: weight - 50 (100)
- Bear: paw swipe (claw): spell % - 90-100 (80-100)
- Bear: paw swipe (claw): cooldown - 1 (2)
- Bear: bite: weight - 80 (100)
- Bear: bite: spell % - 110-120 (100-115)
- Bear: paw stomp (pounce): weight - 60 (50)
- Bear: paw stomp (pounce): spell % - 140-150 (100-125)
- Boar: gore: spell % - 130-150 (150-150)
- Boar: bite: spell % - 100-110 (100-100)
- Boar: bite: cooldown - 1 (2)
- Skeleton: swipe 2: weight - 50 (100)
- Skeleton: swipe 2: spell % - 130-150 (110-125)
- Skeleton: swipe 2: cooldown - 2 (1)
- Sprite: kick: weight - 75 (50)
- Sprite: kick: spell % - 100-125 (100-110)
- Sprite: kick: cooldown - 1 (1.5)
- Sprite: punch: weight - 25 (50)
- Sprite: punch: spell % - 080-100 (100-100)
- Sprite: arcane missile: weight - 100 (400)
- Sprite: arcane missile: spell % - 035-050 (030-040)
- Sprite: arcane missile: cooldown - 2 (1)
- Orc: Weapon Stab (melee): weight - 80 (100)
- Orc: Weapon Stab (melee): spell % - 110-120 (080-100)
- Orc: Shield Bash (melee): spell % - 120-130 (040-075)
- Orc: Weapon Vertical Slash (melee): weight - 100 (50)
- Orc: Weapon Vertical Slash (melee): spell % - 100-110 (080-100)
- Orc: Weapon Horizontal Slash (melee): weight - 100 (50)
- Orc: Weapon Horizontal Slash (melee): spell % - 100-110 (080-100)
- Orc: Small Stone (melee): spell % - 100-110 (045-065)
- Orc: Small Stone (melee): cooldown - 2 (4)
- Orc: Throwing Dagger (melee): spell % - 110-120 (045-075)
- Undead: Small Stone (ranged): spell % - 075-100 (040-065)
- Undead: Small Stone (ranged): cooldown - 2 (5)
- Undead: Spear (ranged): spell % - 100-125 (075-100)
- Undead: Tear (melee): spell % - 120-130 (090-110)
- Undead: Tear (melee): cooldown - 6 (2)
- Undead: Hit 1 (melee): weight - 100 (50)
- Undead: Hit 1 (melee): spell % - 080-100 (100-100)
- Undead: Hit 1 (melee): cooldown - 2 (1.5)
- Undead: Hit 2 (melee): weight - 150 (50)
- Undead: Hit 2 (melee): spell % - 090-110 (100-100)
- Undead: Hit 2 (melee): cooldown - 3 (1)
- Undead: Shadow Bolt (caster): weight - 100 (200)
- Undead: Shadow Bolt (caster): spell % - 100-150 (030-045)
- Undead: Shadow Bolt (caster): cooldown - 1 (2)
- Giant Eagle: bite: spell % - 80-100 (100-100)
- Giant Eagle: talon: spell % - 110-120 (100-100)
- Giant Eagle: tornado: spell % - 130-150 (110-130)
- Giant Eagle: tornado: cooldown - 6 (15)
- Dragon Medium: Hit 1 (melee): weight - 150 (100)
- Dragon Medium: Hit 1 (melee): spell % - 090-100 (050-060)
- Dragon Medium: Hit 1 (melee): cooldown - 1 (2)
- Dragon Medium: Hit 2 (melee): spell % - 100-120 (090-100)
- Dragon Medium: Fireball: spell % - 150-150 (110-120)
- Dragon Medium: Fireball: cooldown - 5 (6)
- Dragon Medium: Fire: spell % - 030-035 (025-035)
- Dragon Medium: Fire: cooldown - 5 (10)
- Deathweaver: Claw Swipe: spell % - 090-100 (100-100)
- Deathweaver: Claw Swipe: cooldown - 1 (1.5)
- Deathweaver: Kiss of Death: weight - 200 (300)
- Deathweaver: Kiss of Death: spell % - 040-050 (035-045)
- Deathweaver: Kiss of Death: cooldown - 10 (1)
- Deathweaver: Shadow Blast: spell % - 130-150 (080-100)
- Deathweaver: Shadow Blast: cooldown - 2 (5)
- Abomination: Stab: weight - 100 (50)
- Abomination: Bite: weight - 100 (50)
- Abomination: Swipe: weight - 100 (50)
- Unicorn: Horn Skewer: spell % - 100-120 (100-100)
- Unicorn: Horn Skewer: cooldown - 1.5 (1)
- Unicorn: Hoof Kick: spell % - 090-100 (100-120)
- Unicorn: Hoof Kick: cooldown - 1 (1.5)
- Golem: Ground Smash: spell % - 090-110 (080-100)
- Golem: Rock Throw: spell % - 110-130 (060-080)
- Golem: Fireball: spell % - 130-140 (050-075)
- Golem: Fireball: cooldown - 4 (3)
- Troll: Tree Trunk Swipe: weight - 200 (300)
- Troll: Tree Trunk Swipe: spell % - 090-100 (100-125)
- Troll: Tree Trunk Swipe: cooldown - 2 (1)
- Troll: Foot Stomp: weight - 150 (200)
- Troll: Foot Stomp: spell % - 070-090 (075-100)
- Troll: Foot Stomp: cooldown - 1 (2.5)
- Troll: Rock Boulder: spell % - 100-110 (075-085)
- DragonLarge: Bite: spell % - 100-110 (100-120)
- DragonLarge: Bite: cooldown - 1 (2)
- DragonLarge: Firebreath: spell % - 035-040 (055-065)
- DragonLarge: Firebreath: cooldown - 4 (12)
- DragonLarge: Fireball: weight - 150 (100)
- DragonLarge: Fireball: spell % - 130-150 (125-140)
- Phoenix: bite: spell % - 80-100 (100-100)
- Phoenix: talon: spell % - 110-120 (100-100)
- Phoenix: tornado: spell % - 130-150 (110-130)
- Phoenix: tornado: cooldown - 6 (15)
- GiantDemon: Claw: weight - 100 (50)
- GiantDemon: Claw: spell % - 100-110 (060-080)
- GiantDemon: Punch: weight - 100 (50)
- GiantDemon: Punch: spell % - 100-110 (060-080)
- GiantDemon: Punch: cooldown - 1.5 (2)
- GiantDemon: Stomp: spell % - 110-120 (060-100)
- GiantDemon: Stomp: cooldown - 1.5 (4)
- GiantDemon: Fireball: weight - 200 (100)
- GiantDemon: Fireball: spell % - 140-150 (110-140)
- GiantDemon: Fireball: cooldown - 5 (4)
- GiantDemon: Lightning Bolt: weight - 200 (100)
- GiantDemon: Lightning Bolt: spell % - 040-050 (030-050)
- GiantDemon: Lightning Bolt: cooldown - 5 (10)
- DragonMassive: Bite: spell % - 080-090 (090-120)
- DragonMassive: Bite: cooldown - 1 (3)
- DragonMassive: Fireball: weight - 300 (100)
- DragonMassive: Fireball: spell % - 140-150 (130-145)
- DragonMassive: Fireball: cooldown - 5 (8)
- DragonMassive: Firebreath: weight - 200 (100)
- DragonMassive: Firebreath: spell % - 040-050 (060-075)
- DragonMassive: Firebreath: cooldown - 3 (8)
If an NPC or spell is not mentioned above, it was not adjusted.
NPC Base Damage and Base Health Adjustments
Using the rebalanced NPC spells, adjustments were easy to make to ensure a hierarchy of damage and health. Base damage and base health are multiplied by a curve value based on NPC level. The curves are not being adjusted at this time, but if overall feedback dictates that things are too easy or too hard based on the new hierarchy (irrespective of coded NPC behavior or server latency, etc), the entire swath of NPC values can be adjusted up or down together.
Results are as follows, organised as NPC: base stat - new value (old value)
- Deer: base damage - 4 (3)
- Horse: base damage - 5 (3)
- Bird: base damage - 13 (9)
- Direwolf: base health - 180 (160)
- Bear: base damage - 10 (9)
- Bear: base health - 250 (200)
- Boar: base damage - 11 (7)
- Boar: base health - 140 (100)
- Skeleton: base damage - 11 (10)
- Skeleton: base health - 200 (220)
- Sprite: base damage - 12 (10)
- Sprite: base health - 220 (260)
- Undead: base damage - 11 (13)
- Undead: base health - 280 (360)
- GiantEagle: base damage - 21 (12)
- GiantEagle: base health - 400 (620)
- Forest Guardian: base damage - 21 (12)
- Forest Guardian: base health - 500 (580)
- Dragon Medium: base damage - 23 (12)
- Dragon Medium: base health - 600 (820)
- Imp: base damage - 23 (6)
- Imp: base health - 360 (340)
- Deathweaver: base damage - 24 (10)
- Abomination: base damage - 25 (12)
- Abomination: base health - 750 (740)
- Golem: base damage - 25 (29)
- Golem: base health - 1000 (1180)
- Troll: base damage - 26 (11)
- Troll: base health - 800 (460)
- DragonLarge: base damage - 27 (23)
- DragonLarge: base health - 900 (940)
- Phoenix: base damage - 27 (22)
- GiantDemon: base damage - 31 (23)
- GiantDemon: base health - 1100 (1060)
- DragonMassive: base damage - 32 (17)
- DragonMassive: base health - 1000 (1200)
- Troll Miniboss: base damage 30 (20)
- Troll Miniboss: base health 900 (700)
Any NPC or values not mentioned above were not adjusted.
Spell Energy Changes
A likely welcome improvement to the spell system has been implemented. It was found that on average, most spells could be cast continually for 5 or 6 minutes before they needed to be recrafted. This is less than ideal and more grindy than intended.
As a result, spell energies have been doubled across the board, with very few exceptions.In addition, to maintain the current siege balance (which will receive more attention in the future), the amount of siege charges spells receive from siege modifiers has been halved. This ensures spells do the same amount of siege damage before and after this update. For arcane spells, the energies are listed purely as a reference for siege energy.
Spell energy adjustments are below in the format Spell: new energy (old energy), new siege energy % (old siege energy %):
Blast Spells- Arcane Blast: 5000 (2500), 0.075 (0.15)
- Pounce: 6000 (3000), 0.125 (0.25)
- Condemn: 6000 (3000), 0.15 (0.3)
- Concentrated Storm: 10000 (5000), 0.15 (0.3)
- Vortex: 6000 (3000), 0.125 (0.25)
- Ice Strike: 7000 (3500), 0.2 (0.4)
- Fire Blast: 8000 (4000), 0.175 (0.35)
Projectiles- Arcane Missile: 4000 (2000), 0.1 (0.2)
- Roots of Wrath: 3500 (1750), 0.125 (0.25)
- Absolution: 3000 (1500), 0.5 (1)
- Arc: 8000 (4000), 0.125 (0.25)
- Dark Bolt: 6000 (3000), 0.175 (0.35)
- Ice Bolt: 6000 (3000), 0.2 (0.4)
- Fire Bolt: 6000 (3000), 0.2 (0.4)
Beams- Arcane Beam: 4400 (2200), 0.125 (0.25)
- Nature's Touch: 12000 (6000), 0.5 (1)
- Grace: 18000 (9000), 0.5 (1)
- Conduction: 12000 (6000), 0.25 (0.5)
- Petrify: 9000 (4500), 0.25 (0.5)
- Ice Beam: 16000 (8000), 0.15 (0.3)
- Flamethrower: 16000 (8000), 0.15 (0.3)
AOE- Arcane Storm: 6000 (3000), 0.125 (0.25)
- Geyser: 8000 (4000), 0.125 (0.25)
- Sanctuary: 18000 (9000), 0.25 (0.5)
- Lightning Strike: 8000 (4000), 0.15 (0.3)
- Calamity: 11000 (5500), 0.15 (0.3)
- Blizzard: 12000 (6000), 0.2 (0.4)
- Fire Grenade: 10000 (5000), 0.175 (0.35)
Self- Haste: 1000 (500)
- Barkskin: 1000 (500)
- Shock Armour: 1000 (500)
- Ice Shield: 3000 (1500)
- Bloodlust: 1000 (500)
Utility- Arcane Step: 600 (300)
- Pacify: 9000 (5400)
- Stealth: 600 (300)
- Phoenix Rising: 40 (20)
Any spell or stat not mentioned above was not adjusted.
Weapon, Trinket and Armor Crafting Changes
In addition to the above balance changes, there were a few quality-of-life adjustments made to some weapon, trinket, and armor crafting recipes.
We found that a lot of recipes could be improved upon, either by adjusting the amount of some reagents, or by swapping in other reagents that were more fitting (for example, the eagle skull helm previously didn't require an eagle skull).
The list of changes are below, in the format Item: new recipe (old recipe):
Weapons- Bear Claw Gauntlet: 10 Fur Pelts, 8 Runes, 4 Bones (17 Fur Pelts, 8 Runes, 4 Bones)
- Watcher's Gauntlet: 22 Iron Ingots, 11 Runes, 5 Leather (22 Iron Ingots, 11 Runes)
- Heavenglade: 20 Wood, 14 Runes, 6 Gold Ingots (11 Wood, 6 Runes, 3 Gold Ingots)
- Bladetooth: 29 Iron Ingots, 14 Runes, 7 Leather (29 Iron Ingots, 14 Runes, 7 Hide)
- Cyclone: 22 Wood, 16 Runes, 4 Amethyst, 2 Gold (14 Wood, 7 Rune, 4 Amethyst, 2 Gold)
- Valance: 35 Wood, 24 Runes, 9 Gold, 1 Precious Stone (35 Frostwood, 18 Flawless Rune Gems, 9 Gold Ingots)
- The Reawakened: 20 Blackened Iron Ingot, 12 Flawless Rune Gems, 10 Frostwood, 5 Frozen Essence (35 Blue Gold Ingot, 18 Flawless Rune Gems, 9 Frostwood, 4 Blackened Iron Ingot)
- Dragon Claw Gauntlet: 10 Blackened Iron Ingot, 10 Flawless Rune Gems, 3 Dragon Stone, 3 Dragon Scales (15 Blue Gold Ingot, 13 Flawless Rune Gems, 3 Dragon Scales)
- Balarok's Wand: 20 Frostwood, 10 Flawless Rune Gems, 10 Bones, 5 Dark Essence (18 Frostwood, 9 Flawless Rune Gems)
- Raventusk's Staff: 25 Frostwood, 12 Flawless Rune Gems, 10 Blue Gold Ingots (35 Frostwood, 19 Flawless Rune Gems, 9 Blue Gold Ingots)
- Blade of Simeon's Soul: 35 Blue Gold Ingot, 16 Flawless Rune Gems, 10 Amethyst, 5 Light Essence (30 Blackened Iron Ingot, 15 Flawless Rune Gems, 5 Hide)
- Hobart's Gauntlet: 20 Blackened Iron Ingot, 10 Gold Ingots, 16 Flawless Rune Gems, 6 Refined Leather, 6 Dragonscales (20 Blackened Iron Ingot, 10 Flawless Rune Gems, 5 Refined Leather)
- The Pyrant: 25 Frostwood, 16 Flawless Rune Gems, 1 Demonic Eye, 5 Fiery Essence (21 Frostwood, 10 Flawless Rune Gems)
- The Godking: 35 Frostwood, 16 Flawless Rune Gems, 20 Blue Gold Ingot, 10 Gold Ingots (42 Frostwood, 21 Flawless Rune Gems, 10 Blackened Iron Ingots)
- Staff of Sacrifice: 40 Frostwood, 15 Bones, 15 Blackened Iron Ingot, 1 Sickly Heart, 5 Dark Plasma, 20 Flawless Rune Gems (48 Frostwood, 12 Blackened Iron Ingot, 6 Bones)
- Wand of Thorns: 30 Frostwood, 20 Flawless Rune Gems, 15 Cultist Leaf, 1 Unicorn Blood, 10 Bones (24 Frostwood, 12 Flawless Rune Gems)
- Hell Hammer: 40 Blackened Iron Ingots, 10 Irisite, 10 Fiery Essence, 20 Flawless Rune Gems, 10 Refined Leather (40 Blackened Iron Ingots, 20 Flawless Rune Gems, 5 Refined Leather)
- Sinkat's Death Hands: 30 Blackened Iron Ingots, 20 Flawless Rune Gems, 10 Refined Leather, 10 Obsidian, 10 Dark Essence (30 Blackened Iron Ingots, 20 Flawless Rune Gems, 10 Refined Leather)
Trinkets- Ring of Light: 30 Flawless Rune Gems, 15 Blackened Iron Ingots, 12 Gold Ingots, 5 Light Essence (30 Flawless Rune Gems, 15 Blackened Iron Ingots, 8 Gold Ingots)
- Dark Ring of Power: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 10 Obsidian, 5 Dark Essence (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Gold Ingots)
- Dark Necklace: 18 Runes, 9 Gold Ingots, 4 Amethyst Crystals, 2 Dark Essence (18 Runes, 9 Gold Ingots, 4 Amethyst Crystals)
- Luminous Necklace: 22 Flawless Rune Gems, 11 Iron Ingots, 6 Irisite, 2 Light Essence (22 Flawless Rune Gems, 11 Iron Ingots, 6 Irisite)
- Reawakened Necklace: 26 Flawless Rune Gems, 13 Blue Gold Ingots, 12 Bones, 5 Frozen Essence (26 Flawless Rune Gems, 13 Blue Gold Ingots, 7 Irisite)
- Magic Necklace of Hatred: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 5 Obsidian, 5 Irisite, 5 Dark Essence (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Gold Ingots)
- Barbaric Bracelet: 18 Rune, 9 Gold Ingots, 5 Amethyst Crystals, 2 Nature's Essence (18 Rune, 9 Gold Ingots, 5 Amethyst Crystals)
- Distinguished Bracelet: 22 Flawless Rune Gems, 15 Gold Ingots, 8 Amethyst Crystals, 5 Precious Stones (22 Flawless Rune Gems, 11 Gold Ingots, 6 Amethyst Crystals)
- Enlightened Bracelet: 30 Flawless Rune Gems, 15 Blue Gold Ingots, 8 Irisite, 5 Light Essence (30 Flawless Rune Gems, 15 Blue Gold Ingots, 8 Irisite)
- Cimmerian Stone Bracelet: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 5 Amethyst Crystal, 5 Irisite, 5 Obsidian (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Gold Ingots)
- Protector of Life: 34 Flawless Rune Gems, 17 Blackened Iron Ingots, 10 Amethyst Crystal, 5 Light Essence (34 Flawless Rune Gems, 17 Blackened Iron Ingots, 9 Precious Stones)
- Legendary Broomstick: 72 Frostwood, 36 Runes, 22 Faery Dust, 5 Fiery Essence (72 Frostwood, 36 Runes, 22 Faery Dust)
- Dark Flight: 68 Runes, 34 Faery Dust, 15 Storm Essence, 8 Dark Essence (68 Runes, 34 Faery Dust, 17 Storm Essence)
- Blue Team Broomstick: 80 Frostwood, 25 Flawless Rune Gems, 30 Faery Dust, 10 Dragon Scales (6 Wood, 16 Faery Dust, 2 Dragon Scales, 4 Flawless Rune Gems)
- Red Team Broomstick: 80 Frostwood, 25 Flawless Rune Gems, 30 Faery Dust, 10 Dragon Scales (6 Wood, 16 Faery Dust, 2 Dragon Scales, 4 Flawless Rune Gems)
Hats- Solomon's Hat: 15 Cloth, 10 Rune (16 Cloth, 5 Rune)
- Iron Helmet: 12 Iron Ingots, 15 Rune (12 Iron Ingots, 6 Rune)
- Conjurer's Hood: 20 Cloth, 6 Flawless Rune Gems (20 Cloth, 8 Rune)
- Blackened Iron Helm: 8 Iron Ingots, 7 Flawless Rune Gems, 2 Blackened Iron Ingots, 8 Leather (12 Iron Ingots, 6 Rune, 2 Blackened Iron Ingot)
- Skullfeather Helmet: 10 Iron Ingots, 8 Flawless Rune Gems, 3 Feathers, 5 Bones (12 Iron Ingots, 6 Flawless Rune Gems, 3 Feathers)
- Tempered Iron Helm: 15 Blue Gold Ingots, 9 Flawless Rune Gems (13 Blue Gold Ingots, 7 Flawless Rune Gems)
- Godking Hood: 25 Refined Cloth, 10 Flawless Rune Gems (20 Refined Cloth, 7 Rune)
- Iron Mask: 14 Blackened Iron Ingots, 12 Flawless Rune Gems, 10 Refined Leather (14 Blackened Iron Ingots, 7 Flawless Rune Gems)
- Eagle Skull Helm: 14 Blackened Iron Ingots, 12 Flawless Rune Gems, 6 Feathers, 1 Eagle Skull (14 Blackened Iron Ingots, 7 Flawless Rune Gems, 4 Feathers)
- Dark Iron Helmet: 14 Blackened Iron Ingots, 12 Flawless Rune Gems, 3 Obsidian (14 Blackened Iron Ingots, 7 Flawless Rune Gems)
Shirts- Initiate Robe: 28 Cloth, 16 Rune (32 Cloth, 16 Rune)
- Hide Chestpiece: 25 Hide, 17 Rune, 2 Iron Ingots (30 Hide, 15 Rune, 2 Iron Ingots)
- Fur Tunic: 32 Fur Pelts, 18 Runes, 5 Leather (32 Fur Pelts, 16 Runes, 4 Leather)
- Iron Chest Plate: 35 Iron Ingots, 19 Runes, 10 Leather (35 Iron Ingots, 17 Runes, 9 Leather)
- Conjurer's Robe: 35 Cloth, 10 Flawless Rune Gems, 4 Gold Ingots (35 Cloth, 17 Runes, 4 Gold Ingots)
- Leather Tunic: 37 Leather, 16 Flawless Rune Gems, 5 Iron Ingots (37 Leather, 19 Flawless Rune Gems, 5 Iron Ingots)
- Bone Chestpiece: 45 Fur Pelts, 18 Flawless Rune Gems, 12 Bones (37 Fur Pelts, 19 Flawless Rune Gems, 9 Bones)
- Reinforced Iron Chest Plate: 30 Blackened Iron Ingots, 20 Flawless Rune Gems, 12 Leather (30 Blackened Iron Ingots, 20 Flawless Rune Gems, 10 Leather)
- Legion Leather Armor: 42 Refined Leather, 24 Flawless Rune Gems, 10 Blue Gold Ingots (42 Refined Leather, 21 Flawless Rune Gems, 5 Blue Gold Ingots)
- Bone Armor: 35 Refined Leather, 20 Fur Pelts, 24 Flawless Rune Gems, 15 Bones, (42 Refined Leather, 21 Flawless Rune Gems, 11 Bones)
- Dark Iron Chestplate: 40 Blackened Iron Ingots, 24 Flawless Rune Gems, 10 Blue Gold Ingots (40 Blackened Iron Ingots, 30 Flawless Rune Gems, 10 Blue Gold Ingots)
Pants- Hide Legwraps: 18 Hide, 12 Rune (22 Hide, 11 Rune)
- Fur Legwraps: 28 Fur Pelts, 13 Rune (22 Fur Pelts, 11 Rune)
- Heavy Greaves: 20 Leather, 8 Iron Ingots, 14 Rune (23 Refined Leather, 12 Rune)
- Barbaric Legwraps: 35 Fur Pelts, 13 Flawless Rune Gems (25 Fur Pelts, 12 Flawless Rune Gems)
- Reinforced Iron Greaves: 20 Blue Gold Ingots, 10 Refined Leather, 14 Flawless Rune Gems (26 Blue Gold Ingots, 13 Flawless Rune Gems)
- Legion Leg Guards: 25 Refined Leather, 18 Flawless Rune Gems, 8 Blue Gold Ingots (28 Refined Leather, 14 Flawless Rune Gems)
- Savage Legwraps: 20 Refined Leather, 15 Fur Pelts, 18 Flawless Rune Gems, 10 Bones (28 Refined Leather, 14 Flawless Rune Gems, 5 Bones)
- Dark Hide Greaves: 25 Blackened Iron Ingots, 18 Flawless Rune Gems, 5 Blue Gold Ingots (28 Blackened Iron Ingots, 14 Flawless Rune Gems)
Boots- Boots: 10 Hide, 8 Rune (11 Hide, 5 Rune)
- Boneskin Boots: 14 Fur Pelts, 9 Rune, 3 Bones (11 Fur Pelts, 5 Rune, 3 Bones)
- Reinforced Boots: 12 Leather, 10 Rune, 4 Iron Ingots (12 Leather, 6 Rune, 1 Iron Ingots)
- Cloth Footwraps: 20 Cloth, 6 Flawless Rune Gems (12 Cloth, 6 Rune)
- Leather Boots: 20 Leather, 8 Flawless Rune Gems (12 Leather, 6 Flawless Rune Gems)
- Barbaric Footwraps: 30 Fur Pelts, 10 Flawless Rune Gems (12 Fur Pelts, 6 Flawless Rune Gems)
- Tempered Iron Boots: 15 Blue Gold Ingots, 12 Flawless Rune Gems (13 Blue Gold Ingots, 7 Flawless Rune Gems)
- Legion Boots: 15 Blue Gold Ingots, 10 Refined Leather, 14 Flawless Rune Gems (14 Blue Gold Ingots, 7 Flawless Rune Gems)
- Eagle Feather Boots: 10 Blackened Iron Ingots, 14 Flawless Rune Gems, 5 Feathers (8 Blackened Iron Ingots, 6 Flawless Rune Gems, 4 Feathers)
- Dark Iron Boots: 15 Blackened Iron Ingots, 14 Flawless Rune Gems, 5 Blue Gold Ingots (14 Blackened Iron Ingots, 7 Flawless Rune Gems)
Player Health and Mana Restoration Changes
Player feedback and in-house testing has suggested that there could be better ways to manage player health and mana restoration. Mana restoration in the early game was a particular annoyance. Since players now should roll much higher health through armor crafting, it seemed like a good time to buff the cooking recipes and potions.
Below is a list of changes, outlined as Item: stat - new value (old value):
Cooking Recipes- Fresh Berry Salad: Mana - 25 (15)
- Fresh Berry Salad: Cooldown - 10 (15)
- Fried Egg: Cooldown - 10 (15)
- Salted Hare: Cooldown - 10 (15)
- Salted Horse: Cooldown - 10 (15)
- Salted Elk: Cooldown - 10 (15)
- Salted Boar: Cooldown - 10 (15)
- Salted Poultry: Cooldown - 10 (15)
- Crowberry Cream: Mana - 30 (25)
- Crowberry Cream: Cooldown - 10 (15)
- Steamed Vegetables: Mana - 35 (25)
- Steamed Vegetables: Cooldown - 10 (15)
- Rabbit Stew: Cooldown - 15 (45)
- Boar Sausage: Cooldown - 15 (45)
- Crowberry Wine: Cooldown - 20 (30)
- Bread: Cooldown - 20 (45)
- Venison Stew: Cooldown - 25 (60)
- Butter Tarts: Cooldown - 25 (30)
- Traveller's Breakfast: Cooldown - 30 (60)
- Spicy Dumplings: Cooldown - 30 (60)
- Spicy Chili: Cooldown - 30 (60)
- Pulled Boar Sandwich: Cooldown - 35 (60)
- Stuffed Bird: Cooldown - 35 (30)
- Rowan-Berry Pudding: Cooldown - 40 (30)
- Butter Mead: Cooldown - 40 (45)
- Sweet and Spicy Stew: Cooldown - 45 (60)
- Phoenix-Fried Egg: Cooldown - 45 (60)
Potions- Health Vial: Health - 100 (50)
- Health Vial: Cooldown - 10 (20)
- Mana Vial: Mana - 100 (50)
- Mana Vial: Cooldown - 10 (20)
- Vitality Vial: H+M - 40 (20)
- Vitality Vial: Cooldown - 10 (20)
- Potent Health Vial: Health - 200 (100)
- Potent Health Vial: Cooldown - 10 (20)
- Potent Mana Vial: Mana - 200 (100)
- Potent Mana Vial: Cooldown - 10 (20)
- Potent Vitality Vial: H+M - 80 (40)
- Potent Vitality Vial: Cooldown - 10 (20)
- Health Flask: Health - 300 (150)
- Health Flask: Cooldown - 10 (20)
- Mana Flask: Mana - 300 (150)
- Mana Flask: Cooldown - 10 (20)
- Vitality Flask: H+M - 125 (75)
- Vitality Flask: Cooldown - 10 (20)
- Potent Health Flask: Health - 400 (200)
- Potent Health Flask: Cooldown - 10 (20)
- Potent Mana Flask: Mana - 400 (200)
- Potent Mana Flask: Cooldown - 10 (20)
- Potent Vitality Flask: H+M - 175 (100)
- Potent Vitality Flask: Cooldown - 10 (20)
- Health Potion: Health - 500 (300)
- Health Potion: Cooldown - 10 (20)
- Mana Potion: Mana - 500 (300)
- Mana Potion: Cooldown - 10 (20)
- Vitality Potion: H+M - 225 (150)
- Vitality Potion: Cooldown - 10 (20)
- Potent Health Potion: Health - 600 (350)
- Potent Health Potion: Cooldown - 10 (20)
- Potent Mana Potion: Mana - 600 (350)
- Potent Mana Potion: Cooldown - 10 (20)
- Potent Vitality Potion: H+M - 275 (200)
- Potent Vitality Potion: Cooldown - 10 (20)
The recipe requirements for the potions will remain as-is for now. A de-scaling of the farming rewards will commence soon and the recipes requiring ingredients that can be farmed will be adjusted down to compensate.
We want to thank you again for the feedback, patience and support! We look forward to hearing your reports after you’ve had a chance to get your hands on the update.
Other Changes
- Rabbit stew: reduced salted hare requirement from 4 to 1