Citadel: Forged with Fire

Citadel: Forged with Fire Patch Notes - 09/19/2018 - Large NPC Pathing Fixes and More

Version
Patch Notes - 09/19/2018 - Large NPC Pathing Fixes and More
Version Date
Sept. 19, 2018
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Patch Notes

Patch Notes - 09/19/2018 - Large NPC Pathing Fixes and More



Hello Wizards and Witches of Ignus!



It’s Wednesday which means it’s time once again to release a patch.Today we bring you an offering of small fixes and minor adjustments to continue our Early Access quest of refining the Citadel experience. Check out our patch notes below for details on the changes we've made this week.

Item Descriptions


Many observant players noticed that item descriptions weren't properly updated to reflect our changes in last week's patch. Those should now be properly adjusted to reflect all the changed values from the last patch.

Large Doors and Large NPC Pathing


We've been hearing the community struggle with getting large NPCs to properly path through large doors. It took a bit to track down the issue as there are a few systems to consider. It turned out that the open door position for the large marble and ornate doors were too close together for navmesh to generate in between, allowing the large NPCs to pass through.

The large marble doors already had a small gap in between, and widening that gap by 4cm was enough to solve the issue. The ornate doors have no gap, so their open positions needed to be adjusted more creatively, but should still result in large NPCs pathing through them properly.



Flamethrower Spell Alignment


Players have noticed for a while that the damage distance and the VFX distance for the player flamethrower beam spell were misaligned. The damage would occur over a roughly 25m span, yet the VFX only extended roughly 5m.

Some basic research on flamethrowers suggested that 5m or less would be a realistic range, but considering Ignus is a world of magic, we decided that 10m would hopefully feel more appropriate and useful.

Other Changes


[*]Minor spelling corrections with items and menus. As some of you have probably noted, this update mostly addresses some quality-of-life issues and not so much some of the balance issues. There will be a whole host of community-requested balance tweaks (siege, potion weights to name a few) in the next major update so stay tuned. We sincerely appreciate those who take the time to constructively identify a potential issue or provide suggestions on ways to improve the experience for all players. Keep it coming guys and see you in Ignus!