Hello Wizards and Witches of Ignus!
As you can probably tell, this week's update is a
big one and had to be be split into two parts. The changes we've made with this update are generally intended to give some balance adjustments requested from community feedback. A few of the most important issues we're looking to address are siege, the early game being a struggle, and the late game being relatively easy.
Farming
Farmable mushrooms are now available. Mushrooms deconstruct into a vial of spores, which can be planted in farming plots. They operate similarly to the other environment-based plants such as crowberries, yellow pine, etc.
As mentioned
two updates ago, farming rewards are getting de-scaled. This is mainly to address siege balance, as the elixir of destruction relies heavily on farmed ingredients. The yields of farmed plants were such that players with a maxed sprinkler or two could quickly amass astronomical amounts of reagents, as most basic plants yielded 24x the original outlay at maturity, and farmed-only reagents were 12x the original outlay.
Most plant yields have been cut to 1/4 of their previous mature yields, and recipes that require those ingredients have largely been rebalanced (those changes are outlined later).
Adjustments to farming yields are organised as: Item: new stage 1 yield (old stage 1 yield), new decay 1 yield (old decay 1 yield), new stage 2 yield (old stage 2 yield), new decay 2 yield (old decay 2 yield), new stage 3 yield (old stage 3 yield), new decay 3 yield (old decay 3 yield), new stage 4 yield (old stage 4 yield), new decay 4 yield (old decay 4 yield):
Regular Plants- Crowberry: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Yellow Pine: 1(1), 0(0), 2(4), 1(0), 4(8), 1(1), 6(16), 2(2)
- Ghost Orchid: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Kaltbitur: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Snowdonia: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Corpse Flower: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Buffalo Felt: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Buskas Leaves: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Kylma Flower: 1(1), 0(0), 2(4), 1(0), 4(12), 1(1), 6(24), 2(2)
- Mushroom (new item): 1(0), 0(0), 2(0), 1(0), 4(0), 1(0), 6(0), 2(0)
"Farmed-Only" Plants- Wheat: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
- Snap Dragon: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
- Black Hellebore: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
- Mandrake Root: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
- Cultist Leaf: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
- Rowan Bush: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
- Frostwood Sapling: 1(1), 0(0), 1(3), 1(1), 2(6), 1(1), 3(12), 2(1)
Adjusting the recipes which use ingredients that can be farmed was a large undertaking, especially when you take into account derivative items such as cloth (yellow pine), blackened iron ingots (black hellebore), and some structure pieces (frostwood).
Some adjustments were also done to support community feedback regarding siege and ease of leveling. Some items such as the diluted potions and shabby tunic are not crafted, but had their recipes adjusted for deconstruction considerations.
Adjustments made are categorized by reagent, in the form of item: new value (old value):
Crowberries- Health Vial: 6(8)
- Diluted Health Vial: 4(8)
- Potent Health Vial: 12(16)
Ghost Orchids- Mana Vial: 6(8)
- Diluted Mana Vial: 4(8)
- Potent Mana Vial: 12(16)
Cloth- Shabby Tunic: 8(10)
- Tattered Legwraps: 4(6)
- Gray Ghost Shroud: 8(10)
Refined Cloth- Long Rug: 18(24)
- Ornamental Rug 1: 27(36)
- Ornamental Rug 2: 27(36)
- Bear Painting: 18(24)
- Cliff Painting: 18(24)
- Deathweaver Painting: 18(24)
- Dragon Painting: 18(24)
- Eagle Painting: 18(24)
- Forest Painting: 18(24)
- Orc Painting: 18(24)
- Long Cloth Table: 27(32)
- Short Cloth Table: 12(16)
Kaltbitur Herb- Vitality Potion: 12(22)
- Potent Vitality Potion: 18(34)
Snowdonia Hawkweed- Health Potion: 12(22)
- Potent Health Potion: 18(34)
Corpse Flower- Vitality Flask: 9(14)
- Potent Vitality Flask: 15(24)
- Acid Pool: 9(10)
Buffalo Felt- Mana Flask: 9(14)
- Diluted Mana Flask: 6(11)
- Potent Mana Flask: 15(24)
Buskas Leaves- Health Flask: 9(14)
- Diluted Health Flask: 6(11)
- Potent Health Flask: 15(24)
Kylma Flower- Mana Potion: 12(22)
- Diluted Mana Potion: 6(13)
- Potent Mana Potion: 18(34)
WheatSnap Dragon- Elixir of Amnesia: 18(16)
Black Hellebore- Blackened Iron Ingot: 1(2)
- Elixir of Destruction: 22(48)
- Elixir of Bleeding Hearts: 9(12)
Blackened Iron Ingot- Hobart's Gauntlet 18(20)
- Sinkat's Death Hands: 27(30)
- The Reawakened: 18(20)
- Hell Hammer: 36(40)
- Dragon Claw Gauntlet: 9(10)
- Staff of Sacrifice: 12(15)
- Blackened Iron Helm: 1(2)
- Iron Mask: 12(14)
- Eagle Skull Helm: 12(14)
- Eagle Feather Boots: 9(10)
- Reinforced Iron Chestplate: 27(30)
- Dark Iron Helmet: 12(14)
- Dark Iron Chestplate: 36(40)
- Dark Hide Greaves: 21(25)
- Dark Iron Boots: 12(15)
- Ring of Light: 12(15)
- Dark Ring of Power: 15(17)
- Cimmerian Stone Bracelet: 15(17)
- Magic Necklace of Hatred: 15(17)
- Protector of Life: 15(17)
- Trap Floor: 3(5)
- Acid Pool: 9(10)
Mandrake Root- Elixir of Stolen Life: 6(12)
- Obelisk of Protection: level 2: 18(72), level 3: 36(144)
- Warding Obelisk: level 2: 36(144), level 3: 72(288)
Cultist Leaf- Wand of Thorns: 12(15)
- Elixir of Amnesia: 27(70)
- Elixir of Destruction: 50(64)
- Unstable Gem: 9(12)
Rowan Berries- Rowan Berry Pudding: 3(4)
Frostwood- Balarok's Wand: 9(20)
- The Pyrant: 12(25)
- Raventusk's Staff: 12(25)
- The Godking: 18(35)
- The Reawakened: 9(10)
- Staff of Sacrifice: 27(40)
- Wand of Thorns: 18(30)
- Daredevil's Broomstick: 27(56)
- Legendary Broomstick: 36(72)
- Blue Team Broomstick: 45(80)
- Red Team Broomstick: 45(80)
- Spice: 1(2)
- Large Dragon Head: 9(12)
- Demon Head: 9(12)
- Warding Obelisk: 10(40), level 2: 20(80), level 3: 30(120)
- Wood Transmuter: 12(36)
- Stone Transmuter: 36(60)
- Stuffed Bear: 6(16)
- Stuffed Deer: 6(16)
- Stuffed Wolf: 6(16)
- Large Dragon Flag: 3(8)
- Long Table: 9(20)
- Long Cloth Table: 9(20)
- Short Chair: 6(12)
Mushrooms- Vitality Vial: 6(8)
- Potent Vitality Vial: 12(16)
- Hobart's Growth Solution: 12(11)
Restoration
To help early players, we decided it would be a simple win to buff the health and mana awarded by environmental plants, so they can be more useful in a pinch. The resources found in later biomes had their values adjusted as well, but of course we expect them to be directly consumed quite seldomly.
Changes are: item: stat - new value(old value)
- Crowberry: health - 5(1)
- Ghost Orchid: mana - 5(2)
- Mushrooms: health/mana - 3/3 (2/2)
- Buskas Leaves: health - 10(7)
- Buffalo Felt Leaves: mana - 10(6)
- Corpse Flower: health/mana - 5/5(5 health)
- Snowdonia Hawkweed: health - 15(3)
- Kylma Flower: mana - 15(8)
- Kaltbitur Herb: health/mana - 8/8(15 mana)
We decided to buff the usefulness of the found-only diluted potions to make them a bit more valuable for players.
Changes are: item: stat - new value(old value):
- Diluted Health Vial: health - 50(10)
- Diluted Health Vial: cooldown - 10(20)
- Diluted Health Flask: health - 150(20)
- Diluted Health Flask: cooldown - 10(20)
- Diluted Health Potion: health - 250(20)
- Diluted Health Potion: cooldown - 10(20)
- Diluted Mana Vial: mana - 50(10)
- Diluted Mana Vial: cooldown - 10(20)
- Diluted Mana Flask: mana - 150(20)
- Diluted Mana Flask: cooldown - 10(20)
- Diluted Mana Potion: mana - 250(20)
- Diluted Mana Potion: cooldown - 10(20)
The knowledge cost to unlock the vitality variety of vials/flasks/potions has been made the same as the health/mana versions. The XP rewards for potions have been put in a hierarchy as well.
Changes are: item: new XP (old XP):
- Health Vial: 25(25) - unchanged, for reference
- Potent Health Vial: 50(150)
- Health Flask: 75(60)
- Potent Health Flask: 100(200)
- Health Potion: 125 (150)
- Potent Health Potion: 0(250) - level 60 item, no further XP can be gained by crafting it
- Mana Vial: 25(25) - unchanged, for reference
- Potent Mana Vial: 50(125)
- Mana Flask: 75(60)
- Potent Mana Flask: 100(175)
- Mana Potion: 125 (150)
- Potent Mana Potion: 0(250) - level 60 item, no further XP can be gained by crafting it
- Vitality Vial: 25(30)
- Potent Vitality Vial: 50(150)
- Vitality Flask: 75(75) - unchanged, for reference
- Potent Vitality Flask: 100(225)
- Vitality Potion: 125 (150)
- Potent Vitality Potion: 0(300) - level 60 item, no further XP can be gained by crafting it
Siege
Unstable Gem was a recipe we scrutinized in more detail. This item is mainly meant as entry-level siege. Players who genuinely intend to enter another's base should have a weapon with 5 of these in the spell slot when crafting the spell. Most players at level 20 who craft an unstable gem aren't likely to take out a wall with one full cycle of charges either - it likely requires 2 or 3. With that statement considered, we realized that 150 amethyst and 150 flawless rune gems were far off the mark.
The old requirements for unstable gem were: 30 amethyst, 30 flawless rune gems, and 12 cultist leaves. The new recipe is 4 amethyst, 5 flawless rune gems, and 9 cultist leaves.
The old siege recipe requirements gave higher level players with access to the Elixir of Destruction an absolutely mighty advantage, being able to prey on < 30 players with little-to-no fear of retaliation. Hopefully this rebalance slows or prevents large-scale multi-base-wiping, and allows level 20 players a means to siege for themselves.
Building
Player thrones are now invincible and have received a minor artwork change - they now appear to float (as seen below). This was done to give us some flexibility in adjusting our raiding mechanics if need be.
In addition to making the throne invincible, it cannot be removed by destroying the structures below it. Structures will still become abandoned if the pieces below the throne are destroyed. These changes are intended to slow total base destruction. There may be more adjustments made in the future depending on community feedback.
Another large point of feedback we've been listening to pertains to structure building costs.We want to provide a system that's enjoyable and works as smoothly as possible in conjunction with our raiding mechanics. Having your full base wiped and having to rebuild is a disappointing endeavor for anyone.
Our changes in this update are designed to provide players with more durable foundations to help bases withstand siege, and help players rebuild more easily. These changes will likely provide players with two distinct styles of building: quicker, cheaper, less durable bases that can be destroyed with roughly the same effort as before, or, a stronger, comparable-cost, more durable base for players who wish to have better protection against raiding.
Overall, the cost to build a sensible base has seen a very measurable decrease.This update also standardizes structure piece health based on the quantity of base materials required to construct it. This was done by taking the straight wood floor as a baseline, dividing it's health by the wood required to build it, and multiplying the resulting ratio by the wood requirements for all other pieces (rounded to the nearest 10 for wood, and 100 for other materials). In the case of the wood straight floor, that ratio is 1400/25=56. Since stone is roughly twice as durable as wood, that ratio was then doubled for stone to 112, that was doubled for marble to 224, and finally doubled again to 448 for ornate.
Part of the intention is to reduce any piece's effectiveness of defense over another's and to provide predictable protection, and resulted in slightly stronger bases structurally, and as the requirements for weaker items has been decreased, they require less effort to rebuild.
Since overall structure costs have decreased, the XP rewards for building structure pieces were adjusted accordingly. Since structure health is now tied to build costs, and scaled using the multipliers, it was possible to take the structure health and divide it by 100, to produce XP rewards that are generally proportionate to the new material requirements. This is done to minimize any potential griefing or power-leveling using inconsistencies in the data.
Some of the magic structures and decor have seen the largest adjustments. These are functional and aesthetic pieces and are not particularly meant to be used directly as player-leveling vices. That said, if there are legitimate concerns about how the health and XP rewards of these items affects core gameplay, we are open to dialogue in that space.
The structure piece adjustments will be categorized by material (wood, stone, etc), with changes outlined as: structure piece: new base material cost(old baes material cost), new health(old health), new XP(old XP):
Wood- Diagonal Floor: 13(25), 730(1050), 7(15)
- Straight Floor: 25(50), 1400(1400), 14(30)
- Diagonal Fringe: 6(12), 340(700), 3(15)
- Sloped Fringe: 6(12), 340(700), 3(15)
- Straight Fringe: 6(12), 340(700), 3(15)
- Large Walkway Frame: 15(30), 840(700), 8(25)
- Small Walkway Frame: 12(24), 670(700), 7(15)
- Small Door: 40(90), 2240(2800), 22(50)
- Large Window: 12(24), 670(1400), 7(30)
- Small Window: 9(18), 500(700), 5(20)
- Large Door: 50(115), 2800(5600), 28(80)
- Diagonal Railing: 8(15), 450(700), 5(15)
- Sloped Railing: 8(15), 450(700), 5(15)
- Straight Railing: 8(15), 450(700), 5(15)
- Corner Roof: 30(60), 1680(1750), 17(40)
- Diagonal Roof: 28(55), 1570(1750), 16(40)
- Flat Roof: 25(50), 1400(1400), 14(40)
- Flat Triangle Roof: 15(30), 840(1050), 8(30)
- Sloped Roof: 28(55), 1570(1750), 16(40)
- Triangle FIll Roof: 20(40), 1120(1050), 11(30)
- Stairs 90 Down: 50(110), 2800(1750), 28(50)
- Stairs 90 Up: 50(110), 2800(1750), 28(50)
- Stairs Down: 40(80), 2240(1400), 22(45)
- Stairs Up: 40(80), 2240(1400), 22(45)
- Support Column: 25(10), 1400(1400), 14(10)
- Scaffolding 1 Beam: 13(4), 730(700), 7(5)
- Scaffolding 3 Beams: 38(12), 2130(900), 21(10)
- Scaffolding Full: 50(15), 2800(2100), 28(15)
- Diagonal Wall: 25(55), 1400(1400), 14(30)
- Sloped Wall: 13(30), 730(1050), 7(25)
- Straight Wall: 25(55), 1400(1400), 14(30)
- Trap Floor: 25(50), 1400(600), 14(170)
Stone- Large Curved Acute Floor: 50(60), 5600(4200), 56(150)
- Large Curved Obtuse Floor: 60(65), 6700(4200), 67(150)
- Curved Acute Floor: 25(50), 2800(3500), 28(125)
- Curved Obtuse Floor: 30(55), 3400(3500), 34(125)
- Diagonal Floor: 13(25), 1500(2100), 15(50)
- Floor: 25(50), 2800(2700), 28(80)
- Large Curved Fringe: 9(18), 1000(2700), 10(50)
- Curved Fringe: 7(14), 800(2100), 8(40)
- Diagonal Fringe: 6(12), 700(1350), 7(40)
- Sloped Fringe: 6(12), 700(1350), 7(40)
- Straight Fringe: 6(12), 700(1350), 7(40)
- Small Walkway Frame: 12(24), 1300(1350), 13(40)
- Large Walkway Frame: 15(30), 1700(1350), 17(60)
- Large Door: 45(90), 5000(11000), 50(200)
- Small Door: 30(60), 3400(5500), 34(125)
- Small Window: 9(18), 1000(1350), 10(60)
- Huge Window: 16(32), 1800(4100), 18(90)
- Huge Glass Window: 16(32), 1800(4100), 18(100)
- Large Window: 12(24), 1300(2700), 13(80)
- Large Curved Railing: 10(20), 1100(2700), 11(50)
- Curved Railing: 9(18), 1000(2100), 10(40)
- Diagonal Railing: 8(15), 900(1350), 9(40)
- Sloped Railing: 8(15), 900(1350), 9(40)
- Straight Railing: 8(15), 900(1350), 9(40)
- Corner Roof: 30(60), 3400(3450), 34(100)
- Large Curved Acute Roof: 30(60), 3400(4800), 34(145)
- Large Curved Obtuse Roof: 33(65), 3700(4800), 37(150)
- Curved Acute Roof: 25(50), 2800(4050), 28(145)
- Curved Obtuse Roof: 28(55), 3100(4050), 31(145)
- Diagonal Roof: 28(55), 3100(3450), 31(100)
- Flat Roof: 25(50), 2800(2700), 28(100)
- Flat Triangle Roof: 15(30), 1700(2100), 17(65)
- Sloped Roof: 28(55), 3100(3450), 31(100)
- Triangle Fill Roof: 20(40), 2200(2100), 22(65)
- Large Curved Stairs Down: 60(130), 6700(5500), 67(170)
- Large Curved Stairs Up: 60(130), 6700(4500), 67(170)
- Spiral Stairs Down: 50(120), 5600(4500), 56(125)
- Spiral Stairs Up: 50(120), 5600(4500), 56(125)
- Stairs 90 Bend Down: 50(110), 5600(3450), 56(125)
- Stairs 90 Bend Up: 50(110), 5600(3450), 56(125)
- Stairs Straight Down: 40(80), 4500(4200), 45(125)
- Stairs Straight Up: 40(80), 4500(4200), 45(125)
- Support Column: 25(10), 2800(2700), 28(20)
- Scaffolding 1 Beam: 13(4), 1500(1100), 15(10)
- Scaffolding 3 Beams: 38(12), 4300(1350), 43(20)
- Scaffolding Full: 50(15), 5600(5400), 56(30)
- Large Curved Wall: 40(80), 4500(4200), 45(150)
- Curved Wall: 30(65), 3400(3450), 34(125)
- Diagonal Wall: 25(55), 2800(2700), 28(80)
- Sloped Wall: 13(30), 1500(2000), 15(50)
- Straight Wall: 25(55), 2800(2700), 28(80)
- Trap Floor: 25(50), 2800(600), 28(80)
Marble- Floor: 25(50), 5600(5400), 56(150)
- Diagonal Floor: 13(25), 2900(4100), 29(90)
- Curved Obtuse Floor: 30(55), 6700(6700), 67(200)
- Curved Acute Floor: 25(50), 5600(6700), 56(200)
- Large Curved Obtuse Floor: 60(65), 13400(8100), 134(220)
- Large Curved Acute Floor: 50(60), 11200(8100), 112(220)
- Straight Wall: 25(55), 5600(5400), 56(145)
- Diagonal Wall: 25(55), 5600(5400), 56(145)
- Curved Wall: 30(65), 6700(6700), 67(145)
- Large Curved Wall: 40(80), 9000(8100), 90(160)
- Sloped Wall: 13(30), 2900(4100), 29(90)
- Large Walkway Frame: 15(30), 3400(2700), 34(110)
- Small Walkway Frame: 12(24), 2700(2700), 27(70)
- Large Door: 45(90), 10100(21500), 101(360)
- Small Door: 30(60), 6700(11000), 67(215)
- Window: 9(18), 2000(2700), 20(100)
- Huge Window: 16(32), 3600(8100), 36(115)
- Huge Glass Window: 16(32), 3600(8100), 36(125)
- Large Window: 12(24), 2700(5400), 27(110)
- Large Curved Fringe: 8(16), 1800(5400), 18(85)
- Curved Fringe: 7(14), 1600(4100), 16(70)
- Diagonal Fringe: 6(12), 1300(2700), 13(70)
- Sloped Fringe: 6(12), 1300(2700), 13(70)
- Straight Fringe: 6(12), 1300(2700), 13(70)
- Large Curved Railing: 10(20), 2200(5400), 22(85)
- Curved Railing: 9(18), 2000(4100), 20(70)
- Diagonal Railing: 8(15), 1800(2700), 18(70)
- Sloped Railing: 8(15), 1800(2700), 18(70)
- Straight Railing: 8(15), 1800(2700), 18(70)
- Large Curved Stairs Down: 60(130), 13400(11000), 134(300)
- Large Curved Stairs Up: 60(130), 13400(11000), 134(300)
- Spiral Stairs Down: 50(120), 11200(8100), 112(220)
- Spiral Stairs Up: 50(120), 11200(8100), 112(220)
- Stairs 90 Bend Down: 50(110), 11200(6700), 112(220)
- Stairs 90 Bend Up: 50(110), 11200(6700), 112(220)
- Stairs Straight Down: 40(80), 9000(5400), 90(220)
- Stairs Straight Up: 40(80), 9000(5400), 90(220)
- Corner Roof: 30(60), 6700(6700), 67(180)
- Large Curved Acute Roof: 30(60), 6700(9500), 67(250)
- Large Curved Obtuse Roof: 33(65), 7400(9500), 74(250)
- Curved Acute Roof: 25(50), 5600(8100), 56(220)
- Curved Obtuse Roof: 28(55), 6300(8100), 63(220)
- Diagonal Roof: 28(55), 6300(6700), 63(150)
- Flat Roof: 25(50), 5600(5400), 56(150)
- Flat Triangle Roof: 15(30), 3400(4100), 34(115)
- Sloped Roof: 28(55), 6300(6700), 63(150)
- Triangle Fill Roof: 20(40), 4500(4100), 45(115)
- Support Column: 25(10), 5600(5400), 56(35)
- Scaffolding 1 Beam: 13(4), 2900(2700), 29(35)
- Scaffolding 3 Beams: 38(12), 8500(8100), 85(45)
- Scaffolding Full: 50(15), 11200(11000), 112(60)
- Trap Floor: 25(50), 5600(600), 56(165)
Ornate- Large Curved Acute Floor: 50(60), 22400(15000), 224(350)
- Large Curved Obtuse Floor: 60(65), 26900(15000), 269(350)
- Curved Acute Floor: 25(50), 11200(12500), 112(330)
- Curved Obtuse Floor: 30(55), 13400(12500), 134(330)
- Diagonal Floor: 13(25), 5800(7500), 58(130)
- Floor: 25(50), 11200(10000), 112(225)
- Straight Wall: 25(55), 11200(10000), 112(225)
- Diagonal Wall: 25(55), 11200(10000), 112(225)
- Curved Wall: 30(65), 13400(12500), 134(330)
- Large Curved Wall: 40(80), 17900(15000), 179(350)
- Sloped Wall: 13(30), 5800(7500), 58(330)
- Large Door: 45(24), 20200(40000), 202(550)
- Small Door: 30(30), 13400(20000), 134(330)
- Window: 9(18), 4000(5000), 40(165)
- Huge Window: 16(32), 7200(15000), 72(235)
- Huge Glass Window: 16(32), 7200(15000), 72(250)
- Large Window: 12(24), 5400(10000), 54(220)
- Large Curved Fringe: 8(16), 3600(10000), 36(125)
- Curved Fringe: 7(14), 3100(7500), 31(110)
- Diagonal Fringe: 6(12), 2700(5000), 27(110)
- Sloped Fringe: 6(12), 2700(5000), 27(110)
- Straight Fringe: 6(12), 2700(5000), 27(110)
- Large Curved Railing: 10(20), 4500(10000), 45(125)
- Curved Railing: 9(18), 4000(7500), 40(110)
- Diagonal Railing: 8(15), 3600(5000), 36(110)
- Sloped Railing: 8(15), 3600(5000), 36(110)
- Straight Railing: 8(15), 3600(5000), 36(110)
- Large Curved Stairs Down: 60(130), 26900(20000), 269(450)
- Large Curved Stairs Up: 60(130), 26900(20000), 269(450)
- Spiral Stairs Down: 50(120), 22400(15000), 224(330)
- Spiral Stairs Up: 50(120), 22400(15000), 224(330)
- Stairs 90 Bend Down: 50(110), 22400(12500), 224(330)
- Stairs 90 Bend Up: 50(110), 22400(12500), 224(330)
- Stairs Straight Down: 40(80), 17900(15000), 179(330)
- Stairs Straight Up: 40(80), 17900(15000), 179(330)
- Corner Roof: 30(60), 13400(12500), 134(275)
- Large Curved Acute Roof: 30(60), 13400(17500), 134(380)
- Large Curved Obtuse Roof: 33(65), 14800(17500), 148(380)
- Curved Acute Roof: 25(50), 11200(15000), 112(340)
- Curved Obtuse Roof: 28(55), 12500(15000), 125(340)
- Diagonal Roof: 28(55), 12500(12500), 125(275)
- Flat Roof: 25(50), 11200(10000), 112(275)
- Flat Triangle Roof: 15(30), 6700(7500), 67(175)
- Sloped Roof: 28(55), 12500(12500), 125(275)
- Triangle Fill Roof: 20(40), 9000(7500), 90(175)
- Support Column: 25(10), 11200(10000), 112(60)
- Scaffolding 1 Beam: 13(4), 5800(5000), 58(50)
- Scaffolding 3 Beams: 38(12), 17000(15000), 170(80)
- Scaffolding Full: 50(15), 22400(20000), 224(90)
- Small Walkway Frame: 12(24), 5400(5000), 54(110)
- Large Walkway Frame: 15(30), 6700(5000), 67(165)
- Trap Floor: 25(50), 11200(600), 112(240)
Magic Structures (new HP(old HP), new XP(old XP))
- Respawn Stone: 1400(4500), 28(300)
- Healing Pool: 2800(2200), 56(300)
- Obelisk of Protection: 2800(4500), 56(1000)
- Mana Node: 1400(500), 28(150)
- Storage Chest: 2800(4500), 56(200)
- Storage Cabinet: 5600(9000), 112(600)
- Reformation Stone: 5600(9000), 112(2800)
- Souda Stone: 2800(3400), 56(1000)
- Conjuring Cauldron: 1400(2200), 28(300)
- Forge: 1400(2200), 28(200)
- Workbench: 1400(2200), 28(200)
- Arcane Obelisk: 2800(4500), 56(1100)
- Mana Generator: 2800(9000), 56(324)
- Mana Pool: 2800(2200), 56(300)
- Tailoring Bench: 1400(2200), 28(200)
- Deconstructor: 1400(2200), 28(300)
- Obelisk of Flames: 5600(6700), 112(2800)
- Warding Obelisk: 5600(6700), 112(2800)
- Wood Transmuter: 2800(2200), 56(900)
- Rune Recycler: 5600(2200), 112(1400)
- Repair Bench: 2800(2200), 56(350)
- Stone Transmuter: 5600(2200), 112(1400)
- Farm Plot: 2800(2200), 56(450)
- Sprinkler: 2800(2200), 56(300)
- Wood Spike Pit: 1400(3400), 28(225)
- Metal Spike Pit: 2800(3400), 56(900)
- Acid Pool: 5600(3400), 112(1800)
- Ball Pedestal: 2800(2200), 56(100)
- Vertical Goal Post: 2800(2200), 56(100)
- Horizontal Goal Post: 2800(2200), 56(100)
- Fire Pit: 100(100), 5(25)
Decor (new HP(old HP), new XP(old XP))
- Bearskin Rug: 700(300), 9(100)
- Standing Dragonwing Flag: 1400(600), 19(250)
- Standing Flag - Large: 700(600), 9(50)
- Standing Flag - Long: 700(300), 9(50)
- Standing Flag - Short: 700(300), 9(40)
- Standing Flag - Tall: 700(300), 9(45)
- Stone Torch - Fire: 1400(300), 19(30)
- Stone Torch - Blue: 1400(300), 19(30)
- Stone Torch - Green: 1400(300), 19(30)
- Stone Torch - Purple: 1400(300), 19(30)
- Stone Torch - White: 1400(300), 19(30)
- Stone Torch - Red: 1400(300), 19(30)
- Wooden Torch - Fire: 350(30), 5(20)
- Wooden Torch - Blue: 350(30), 5(20)
- Wooden Torch - Green: 350(30), 5(20)
- Wooden Torch - Purple: 350(30), 5(20)
- Wooden Torch - White: 350(30), 5(20)
- Wooden Torch - Red: 350(30), 5(20)
- Hanging Flag - Angled: 350(300), 5(40)
- Hanging Flag - Long: 350(300), 5(45)
- Hanging Flag - Short: 350(300), 5(40)
- Hanging Flag - Large: 350(600), 5(50)
- Hanging Lantern: 350(300), 5(35)
- Bear Head: 700(300), 9(200)
- Deer Head: 700(300), 9(200)
- Direwolf Head: 700(300), 9(200)
- Dragon Head: 2800(450), 37(850)
- Large Dragon Head: 2800(450), 37(900)
- Demon Head: 2800(450), 37(950)
- Wall Torch: 350(60), 5(25)
- Bookcase: 1400(900), 19(150)
- Bookcase Door: 1400(900), 19(200)
- Standing Candelabrum: 1400(450), 19(150)
- Ground Torch: 1400(450), 19(100)
- Long Rug: 1400(150), 19(175)
- Ornamental Rug 1: 1400(150), 19(200)
- Ornamental Rug 2: 1400(150), 19(200)
- Stuffed Bear: 2800(600), 37(850)
- Stuffed Deer: 2800(600), 37(850)
- Stuffed Wolf: 2800(600), 37(850)
- Hanging Candelabrum: 1400(450), 19(30)
- Bear Painting: 700(150), 9(175)
- Cliff Painting: 700(150), 9(175)
- Deathweaver Painting: 700(150), 9(175)
- Dragon Painting: 700(150), 9(175)
- Eagle Painting: 700(150), 9(175)
- Forest Painting: 700(150), 9(175)
- Orc Painting: 700(150), 9(175)
- Large Dragon Flag: 1400(600), 19(850)
- Barrel: 1400(600), 19(80)
- Barrel Standing: 1400(450), 19(90)
- Long Table: 1400(600), 19(325)
- Long Cloth Table: 1400(600), 19(350)
- Short Table: 1400(450), 19(100)
- Short Cloth Table: 1400(450), 19(225)
- Round Table: 1400(600), 19(80)
- Short Chair: 1400(450), 19(350)
- Tall Chair: 1400(450), 19(225)
- Straw Bed: 1400(600), 19(200)
- Basic Gravestone: 1400(150), 19(120)
- Classic Gravestone: 1400(150), 19(130)
- Fancy Gravestone: 1400(150), 19(140)
In addition to the changes in resource cost and health for structure pieces, stone and marble harvest rates have been increased.
- Stone: the base harvest time dropped from 90 to 45
- Marble: the resources-per-node increased from an average of 55 to 90
- Giant mushrooms: the harvest yields increased, from an average of 12.5 per node to 17.5 per node, an increase of roughly 40%.
Of course, factors such as the random node quantity system and player damage will cause variations in actual harvest times. That said, harvesting those resources should be less tedious.
Other Structure Changes:
- Moved mana node from level 20 to level 15, moved mana and healing pools to unlock after mana node at level 20.
- Adjusted iron ingot requirements for conjuring cauldron from 30 to 15.
Patch Notes Part 2 of 2 continues here.