Item Weights
Item weights were another area we heard could be improved. Item weights have been calculated based on the sum of their reagent weights, which there is often some merit to and was required to solve some issues on our end regarding items crafted on the player. This system was a bit restrictive and made balance quite difficult and we are implementing a change in that regard: items that are crafted on the player are clamped at a maximum of their sum-of-reagent weighting, and all other items will be adjustable.
As a result of the deliberate item weight changes and the new calculation method, a vast number of item weights have been adjusted and may not be listed below. Some "old weight" values are taken from the data tables and may not be exactly what was represented in-game based on the crafting requirements.
Outlined hereafter are the recipe weights we deliberately changed, in the form: item: new weight(old weight):
- Diluted Mana Vial: 0.15(0.78)
- Diluted Mana Flask: 0.5(1.06)
- Diluted Mana Potion: 0.75(1.26)
- Diluted Health Vial: 0.15(0.94)
- Diluted Health Flask: 0.5(1.06)
- Diluted Health Potion: 0.75(1.26)
- Health Vial: 0.25(0.88)
- Health Flask: 0.75(1.26)
- Health Potion: 1.25(1.98)
- Mana Vial: 0.25(0.72)
- Mana Flask: 0.75(1.26)
- Mana Potion: 1.25(1.98)
- Vitality Vial: 0.25(0.4)
- Vitality Flask: 0.75(1.26)
- Vitality Potion: 1.25(1.98)
- Potent Mana Vial: 0.5(1.44)
- Potent Mana Flask: 1(2.16)
- Potent Mana Potion: 1.5(3.06)
- Potent Health Vial: 0.5(1.76)
- Potent Health Flask: 1(2.16)
- Potent Health Potion: 1.5(3.06)
- Potent Vitality Vial: 0.5(0.8)
- Potent Vitality Flask: 1(2.16)
- Potent Vitality Potion: 1.5(3.06)
- Primitive Magic Ring: 0.5(0.52)
- Intricate Magic Ring: 1(1.76)
- Dignified Magic Ring: 1.5(2.6)
- Exquisite Magic Ring: 2(4.04)
- Prodigious Magic Ring: 2.5(5.54)
- Ring of Light: 3(11.72)
- Dark Ring of Power: 3.5(12.68)
- Magic Bracelet: 0.5(0.52)
- Arcane Bracelet: 1(1.76)
- Barbaric Bracelet: 1.5(2.68)
- Distinguished Bracelet: 2(5.3)
- Bracelet of Courage: 2.5(5.54)
- Enlightened Bracelet: 3(6.58)
- Cimmerian Stone Bracelet: 3.5(13.28)
- Magic Necklace: 0.5(0.52)
- Outstanding Magic Necklace: 1(1.6)
- Dark Necklace: 1.5(2.52)
- Luminous Necklace: 2(4.12)
- Reawakened Necklace: 2.5(5.1)
- Nocturnal Necklace: 3(6.38)
- Magic Necklace of Hatred: 3.5(12.68)
- Magic Amulet: 0.5(0.52)
- Spellbound Amulet: 1(1.76)
- Amulet of Justice: 1.5(2.6)
- Simeon's Amulet: 2(4.04)
- Magnificent Amulet: 2.5(5.54)
- Amulet of Vengeance: 3(5.94)
- Amulet of Vengeance: 3.5(12.68)
- Cloth : 0.04(0.16)
- Leather : 0.05(0.08)
- Eagle Skull: 0.1(0.12)
- Dark Plasma: 0.2(0.36)
- Demonic Eye: 0.42(0.74)
- Blackened Iron Ingot: 0.25(0.52)
- Refined Leather: 0.1(0.16)
- Refined Cloth: 0.1(0.32)
- Feather: 0.02(0.06)
- Yellow Pine: 0.04(0.08)
- Crowberry: 0.04(0.08)
- Ghost Orchid : 0.04(0.08)
- Kaltbitur Herb: 0.04(0.08)
- Snowdonia Hawkweed: 0.04(0.08)
- Corpse Flower: 0.04(0.08)
- Buffalo Felt Leaves: 0.04(0.08)
- Buskas Leaves: 0.04(0.08)
- Kylma Flower: 0.04(0.08)
- Amethyst Crystal: 0.1(0.16)
- Irisite: 0.1(0.16)
- Obsidian: 0.1(0.16)
- Mushrooms: 0.05(0.04)
- Ornate Marble Slab: 0.2(0.24)
- Marble: 0.15(0.08)
- Flawless Rune Gem: 0.05(0.06)
- Crowberry Seeds: 0.02(0.04)
- Ghost Orchid Seeds: 0.02(0.04)
- Yellow Pine Seeds: 0.02(0.04)
- Kaltbitur Seeds: 0.02(0.04)
- Buffalo Felt Seeds: 0.02(0.04)
- Corpse Flower Seeds: 0.02(0.04)
- Kylma Flower Seeds: 0.02(0.04)
- Buskas Seeds: 0.02(0.04)
- Snowdonia Seeds: 0.02(0.04)
- Mushroom Spores: 0.02(0.04)
- Wheat Grain: 0.04(0.08)
- Snap Dragon Seeds: 0.04(0.08)
- Black Hellebore Seeds: 0.04(0.08)
- Mandrake Seeds: 0.04(0.08)
- Cultist Leaf Seeds: 0.04(0.08)
- Rowan Bush Seeds: 0.04(0.08)
- Frostwood Sapling Seeds: 0.04(0.08)
- Wheat: 0.08(0.16)
- Snap Dragon: 0.08(0.16)
- Black Hellebore: 0.08(0.16)
- Mandrake Root: 0.08(0.16)
- Cultist Leaf: 0.08(0.16)
- Rowan Berries: 0.08(0.16)
- Frostwood: 0.2(0.24)
- Raw Poultry: 0.05(0.16)
- Egg: 0.1(0.2)
- Flour: 0.16(0.32)
- Spice: 0.05(0.54)
- Salted Boar: 0.1(0.08)
- Salted Elk: 0.1(0.12)
- Salted Hare: 0.05(0.06)
- Salted Horse: 0.1(0.12)
- Salted Poultry: 0.05(0.18)
Boss Loot
We understand there are issues with how light the looted boss armor and weapons are. The items have now been rebalanced to address the easier-late/endgame feedback we receive. The weights have been adjusted by taking the top crafted equivalent item weight, and adding a very modest amount. The decrease in other item weights such as potions and trinkets should help offset these increases to a certain extent.
- Dracul King Claw: 23(1.2)
- Pyrant Hammer: 27(3.6)
- Staff of Helios: 23(2.4)
- Dracul Mask: 11(0.9)
- Dracul Cuirass: 27(2.1)
- Dracul Leggings: 18(1.5)
- Dracul Boots: 12(0.9)
- Pyrant Helm: 10(2.1)
- Cuirass of the Pyrant: 26(3.6)
- Pyrant Leggings: 17(2.7)
- Pyrant Boots: 11(1.5)
- Helm of Helios: 10(0.9)
- Cuirass of Helios: 26(2.4)
- Leggings of Helios: 17(1.8)
- Boots of Helios: 11(1.2)
- Helios Ring: 4(0.3)
- Orcus Necklace: 4(0.48)
- Evren Amulet: 4(0.72)
- Bracelet of Ignus: 4(0.96)
- Indigo Wand: 12(0.6)
- Indigo Hood: 8(0.54)
- Robe of the Indigo: 24(0.96)
- Boots of the Indigo: 9(0.48)
- Mace of the Dracul: 28(3.6)
- Staff of the Dracul: 24(2.4)
- Wand of the Dracul: 14(0.9)
- Staff of the Pyrant: 23(2.4)
- Gauntlet of the Pyrant: 22(1.8)
- Wand of the Pyrant: 13(0.6)
- Helios Gauntlet: 22(1.2)
- Blade of Helios: 27(3.6)
- Wand of Helios: 13(0.9)
- Staff of the Indigo: 22(2.4)
- Blade of Freya: 26(3.6)
- Gauntlet of Huna: 21(1.5)
- Helm of Huna: 9(0.96)
- Cuirass of Huna: 25(2.52)
- Leggings of Huna: 16(1.92)
- Boots of Huna: 10(0.72)
- Helm of Nabrok: 9(0.96)
- Cuirass of Nabrok: 25(2.04)
- Leggings of Nabrok: 16(1.44)
- Boots of Nabrok: 10(0.72)
- Helm of Freya: 9(1.68)
- Cuirass of Freya: 25(4.2)
- Leggings of Freya: 16(2.75)
- Boots of Freya: 10(1.74)
The loot chests found in boss caves functions on a system with both guaranteed and random rolls. We originally included items such as the elixir of amnesia and elixir of destruction in these loot sets so players could circumvent the farming mechanic if they so desired. We've been hearing feedback that those two elixirs drop quite frequently during boss raids. Receiving many of those powerful items was made easier by the fact that boss weapons and armor weighed very little, allowing players to carry many of them out of the cave.
We've nerfed the drop rate of elixir of destruction from general boss cave chests from 5 to 1 (the other items in that set have values from 1 to 10, for comparison). The drop rate to elixir of amnesia and destruction have been reduced for the Dragonheart boss' loot from 50 to 10, compared to most items in that set having a value of 25.
World Update
There have been reports of players losing tames and inventory during server crashes or bad latency. One such circumstance occurs when a player is moving (typically flying) toward the west, south, or east bounds of the map. The "out of bounds" volume will kill the player but allow the mounts, with their inventory, to travel far beyond and make them difficult/impossible to retrieve.
We had a navigation blocking volume on the outsides of the world-bounds damage volumes to prevent edge-case behavior with random-spawned AI, and we have repurposed those volumes to block everything. This will hopefully help players retrieve tames and loot, although we still expect it to be pretty difficult. This is an interim solution and we may address this in a better way in the future depending on community feedback.
NPC Projectile Adjustments
The projectile speeds of some of our NPC attacks were somewhat sluggish. Troll, ranged orc, and undead caster attacks could be pretty easily dodged by strafing. Those attacks should be more effective and much harder to dodge now, as the projectile speeds have been increased
roughly 2-3x.Programming Updates
- Removed auto-capture lambdas
- Optimized structure download time
- Added structure safety when destroyed
- Removed Telekenesis
- Merged destructible actors loading in at run time rather than advance cache and relevancy-based structure destruction
Future Updates
Another large undertaking will be audit and adjustment of player levels and XP requirements. The hope is that we can make the early levels (<20) more interesting and engaging for new players, while the later levels (>40) will likely see some slowing, which will help address feedback we hear about the later game being a breeze. There are a couple items that don't apply the correct debuff when consumed. Magic find will also be looked at and will likely be buffed.
As always, please make sure you give the servers a moment to come back up with the newest version of the game. Thanks again to everyone for their feedback, we're listening so please feel free to share on the forums. See you in Ignus soon!