Citadel: Forged with Fire

Citadel: Forged with Fire Patch Preview - Major Optimizations, Controller Support and More

Version
Patch Preview - Major Optimizations, Controller Support and More
Version Date
Nov. 21, 2018
Links

Patch Notes

Patch Preview - Major Optimizations, Controller Support and More



Greetings Wizards!



Since our last patch, we have been working on adding some major refactors and optimizations to the game as well as reducing frame rate drops throughout the world. With our next patch, you can expect all these performance savings to be added as well as newly added controller support!

We have been really busy working on regressing bugs from these new fixes and optimizations. We were hoping to have a patch ready for everyone today but have decided that it could use a bit more time to regress, given the new bugs that have stemmed from all of these big changes.

Today's post will outline what's coming. Take a look below to see more details on what we've been working on!



Performance Savings


Navmeshes take up a significant amount of memory in the game so we've been working on cutting them down. So far it's coming along well and we've seen some noteworthy performance savings.

With these navmesh fixes, we're also trying to improve the pathing of tamed NPCs, how they act and how they path to you when calling them to follow from long distances.

We've also fixed some props throughout the world which were drawing at very long distances by adding a max draw distance and culling what is unnecessary to render at the time. This change has also helping a lot with the performance.

Controller Support


Controller support has been added to the game. Practically everything will be accessible by controller now. Once the patch launches, we'd love to hear feedback from players who use gamepads to play!

Abandoned Structure UI Bug


We've also been keeping an eye this bug and we believe we know what is causing this. We're in the process of taking a look at this issue and are trying to correct this.

Once again, thank you to the players who have taken the time to report their issues. It's always appreciated. We look forward to sharing more information with you all very soon!