City of Gangsters

City of Gangsters Developer Update #11

Version
Developer Update #11
Version Date
Aug. 12, 2021
Links

Patch Notes

Developer Update #11

Hi everyone,

We wanted to start our first post-release update by thanking you for all the support and feedback that we’ve received so far. It's been a busy few days and we have been reading through all the comments and suggestions across the Steam forums, Discord, and Twitter. The feedback is greatly appreciated so please keep it coming!

In response to your feedback, we thought it would be helpful if we shared our development timeline for the next couple of weeks so you can see some of what will be arriving in-game:

  • Warehouse depot - This suggestion was put forward by the community and will allow you to build a huge storage area in the back of one of your controlled buildings. Depots will be useful for stockpiling ingredients and booze and thus freeing up valuable inventory space within production buildings.
  • UI streamlining around resource displays and overlays - To provide additional information and feedback to the player, and help inform decision making.
  • Additional starting character options - We’ve had a lot of requests for deeper boss character customization and this will allow you to select the traits and portrait elements more intentionally, instead of (or in addition to) rolling for randomized combinations.
  • Tutorial adjustments - We have a whole delivery system already built-in, but we don’t even teach the players how to use it. We should fix that. :)
  • Ongoing tuning and small quality of life improvements.
  • Week 1 and 2 bug fixes.
In the weeks and months ahead…

Following the first few weeks of updates we’re going to be working on our broader strategy for larger quality of life improvements, additional content, and features that are requested by the community and fit within the scope of the game’s design. Like we said, we have read through a lot of player feedback already and there are definitely some really interesting ideas that we’d like to explore further so watch this space!

Finally if you are enjoying the game right now, consider leaving us a review, it would mean a lot to us at this early stage. We’re a tiny indie studio from Chicago that’s entirely self-supported by our games, so every review counts a lot!

Matt & Rob
SomaSim