Hi everybody,
In the two weeks since the last update, we've gathered a lot of feedback from the community, and have been busy turning those ideas into reality. We have a lot of ideas - for additions, for improvements and, of course, for what bugs we should squash. ;)
Since the release we've been shipping improvements several times a week, each week. This has been great, because it let us get changes into players' hands and see how well we address what you all have been telling us. Some of the big themes we've addressed in the recent releases:
- Deliveries have gotten a lot of attention: new delivery steps, various UI improvements, separate tutorial lesson, cost retuning, and more. This system is key to efficient mid-game, so we wanted to give it extra attention.
- Boss character customization - much more control over your starting character appearance and starting traits
- Lots of UI quality of life improvements: shift-clicks that skip to the most common interactions, new hotkeys, resources can be favorited for quick overlay toggle, and much more
- Various gameplay improvements: ability to install very large storage depots, more interesting police behavior, pathfinding fixes, and more
- Lots of tuning improvements and tweaks to quests, skills, AIs, and more
You can see the full list here:
https://steamcommunity.com/app/1386780/allnews/It's been great to be able to respond to feedback so quickly, and we have much more planned.
And specifically, we have some
bigger improvements planned - and the work on the first of those is already underway!
So to accommodate that, we'll be adjusting our schedule: you'll still see frequent updates with small improvements and bug fixes, but in addition to those, every few weeks or months we'll be shipping more major updates. We'll ship those to a beta branch first, for anyone who wants to check out a work in progress, and then release to everybody once we're happy with it.
We'll be sharing more information about each of those as they get closer. But you can expect a beta branch for
version 1.1 in early September.And if you're wondering what's going to be in version 1.1… Sorry, can't tell you. Not yet. But soon. :)
Happy playing!
- Matt & Rob