NEW
- Added a public pool
- Added a wind turbine
- Added beach props
- Added a tennis court
- Added a holodeck building
- Added a slider to manually set the exact time of day.
- Added arrows above functional road connections.
MAIN FIXES AND CHANGES
- Commutes are updated more often and look for closer workplaces in large cities to reduce the chances of "Can't Reach Workplace" abandonment.
=> When working on large maps especially, avoid long stretched building blocks with few intersections, check if avenue and rail tracks intersections appear correctly and do not put jobs excessively far from houses.
- Improved pathfinding. Commuters will choose the road with the highest capacity first, if same capacity commuters will choose the road with the least congestion.
- Increased land value propagation around mixed use buildings (has an effect on their own value and security score too).
- Increased effect of security and health scores on land value by about 40%.
- Smooth terrain mode were creating holes in terrain around roads and buildings. Terrain in default mode was creating holes in-between beaches and buildings. [reported by Rommell]
- Increased the speed at which decayed or looted buildings and parking lots are getting rebuilt in large cities [reported by Dictator]
- When a mixed use building was transformed into a parking lot, the number of employees was not reset to zero. [reported by Dictator]
- Changed the requirement for the silicon achievement to "100,000 jobs in advanced manufactures" (before: 90% of all jobs needed to be in AM). [reported by MagOliven]
- Improved the way roads level the terrain. Roads were often built lower than their surroundings. Moreover, at the lowest land height road intersections were not leveled with adjacent road tiles.
- When upgrading or downgrading roads, different road styles were getting mixed up around intersections.
- Road connection tiles could not be destroyed. [reported by Dictator]
- Reworked the system of job sharing across cities. In most situations, cities will now share more jobs.
=> A maximum of 5% of total local jobs can be found in a neighbor city. The higher your unemployment rate the more citizens will try to find jobs outside the city. The neighbor city does not need to have a low unemployment rate to share its jobs. Remember that jobs held outside the city indirectly lower your tax incomes since the hiring businesses are not taxed locally.
MINOR CHANGES
- Max business demand growth increment now set at 100 for population above 2M (before: 54) [suggested by Dictator]
- Vacant commercial and industrial lots were shown as residential lots in land use layer [reported by Dictator]
- Trees are now getting transparent when the terraforming tool is active [suggested by Omnius]
- Corrected all parks cost and capacity tooltips on buttons. Improved data readability.
- Fixed car reverse camera and default pitch angle. Improved handling slightly.
- Max dollar reserves can now reach exactly 2,000,000 [reported by Dictator]
- A yellow warning is now displayed when a police or fire station is working over capacity (instead of when the security score is low). [suggested by Yipei]
- Improved scaling of graphs for small values. [reported by Dictator]
- Changed Nation view post process effects and sun position.
- Stimulants and Dietary police didn't have a description. [reported by Dictator]
- Increased number of occupants for low and middle class stage 5 and 6 buildings. [reported by Dictator]
- Fixed more faulty props positions on RCI buildings.
- Building multiple universities was not increasing the university capacity if we did not reopen the city [reported by Romulo]
- Fixed a missing tooltip in the census tool for universities. [reported by Romulo]
- The ocean sound effect was turned on and off too abruptly.
- Fire trucks were not responding to fires if triggered by a helicopter crash or a riot.
- Changed zoning tool tiles color to be more distinctive.
- Increased (negative) effect of slums on police and fire service usage.
- Road intersection in "T" were not allowing cars to turn in all available directions forcing commuters to make detours. Pedestrian crossings were also missing.
- Removed several debug log entries that were unnecessarily allocating memory.
What's next?
I have a long list of small features and new buildings I'd like to add to the game but nothing super game changing should be expected at this point. The next update should arrive by September but small patches can still be released during summer.
If you want to report any bug or anything 'unpolished' please let me know:
=>
https://discord.gg/h3f4WJR=> contact@citystategame.com
Many thanks to Dictator and Omnius, you guys have been continuously reporting bugs almost since launch and after each patch, your expertise is greatly appreciated, thank you!
Check out
Omnius youtube channel (lots of Citystate stuff!)
And if you need economic and financial tips,
ask Dictator on the discord!