Citystate
Citystate 1.1.0
Version Date
March 25, 2018
Patch Notes
Update 1.1.0 - A new series begins
The fourth update just went live! Includes: performance tweaks, bug fixes and a few economic adjustments.
The 4 weeks 4 updates plan is finally complete so a new cycle can begin!
Bigger updates are coming up for the next two months with two goals:
- Diversifying the means to earn money.
- Adding new features to the governing system.
The new roadmap will be published this week.
1.1.0 - Changelog
- Less repetitive tutorial messages.
- Tutorial really is dismissed when getting 100.000 citizens.
- The public housings cannot decay and don't show a growth stage anymore.
- Waters at the edges of the map appear properly.
- Performance optimization for bigger cities.
- Spaceship launch with the private investors choice is no more offset.
- We can now destroy the arcologies.
- When all issues have been answered, new issues are not adding up anymore.
- We can't change a policy with less than 30 stability points anymore.
- The monorail negative capacity bug is fixed. Your old bugged tiles have to be destroyed and rebuilt.
- The executive council is not showing the welcome message after loading a game anymore.
- UI building selection cursors have been improved.
- Commodity prices are a bit more volatile.
- The social housing menu button has been fixed.
- Monorail station is not showing "4 lane road" when selected.
- Social mobility has been slightly boosted.
- Having a monorail now helps to improve the environment score.
- Houses built upon farms are now growing normally.
- Desired land values have been rectified
- We can build farmlands upon forests without having to clear everything first.