Citystate
Citystate 1.1.2
Version Date
May 10, 2018
Patch Notes
Update 1.1.2 - INDUSTRY!
The most ambitious update ever made for Citystate just went live! We can now grow industries in our cities!
Industrial Zones
- Industries evolve through 6 stages from basic manufactures to tech companies.
- Require sufficient available workforce.
- Require sufficient trade capacity (with ports and road connections).
- The education score and the land value allow the evolution from stage to stage.
- Basic factories require low and middle demand whether advanced stages require middle and upper demand.
- Industries use minerals and export manufactured goods.
- The number of employees tends to decrease when factories shift to automation (stage 4-5).
Trade Capacity
Agriculture and industries need to be able to export their production. For that purpose we can now build ports and road connections.
When we trade more than the infrastructure can handle the industries will decay.
Workforce and jobs
- Mines, Government Buildings, Arcologies, Special Buildings and industries create jobs.
- A lack of workforce will let industries to decay.
- A high rate of unemployment will lower the approval rate.
Changelog
- Abandoned buildings show reason of abandonment.
- Loans reimbursement lasts for 8 years in stead of 4 (smaller monthly amount to pay)
- Land value effect from monument is now computed.
- Only one red light district appear in stead of 3.
- Help and advisors messages have been updated.
- New UI icons.
- A few things I forgot to take note of.
Compatibility
- Is compatible with version 1.1.1, less compatible with older versions.
- I recommend to start a city from scratch, this update brings big changes to the core mechanics, your big old city might not really like it.
Please report bugs!
Coming next… 1.1.3