Citystate

Citystate 1.2.0

Version
1.2.0
Version Date
June 19, 2018
Links

Patch Notes

UPDATE 1.2.0 - Enhanced political issues and dozens of new additions

We made it! This is finally the end of the experimental versions, a significant milestone in Citystate’s development. Since its first release Citystate has doubled in size, both in content and in possibilities.
And once again a bunch of new things come with this new update!



1. Additions to the issue system



- The issues reveal all the consequences after choosing a policy (approval, education, health, security, environment…)
- We can see and compare all the consequences of all passed issues in the legislation window.
- The difference between the effect on the approval rate and the economic growth is now clear. I hope not to hear “oh! why does the lower class disliked more subsidies?!” in the future.
- The advisors give hints with each issue. They can either support a certain option, explain the mechanics behind the options or predict some of the consequences. The content of the advices differs according to the team you choose.
- We can now choose the advisory team when creating a State. Still the same two teams: one is more inclined to capitalism and the other one to socialism.
- We can freely switch team at the cost of 40 stability points.
Each option has a specific effect on the approval rate, this effect disappears over time. The figure is displayed before choosing a policy.





2. New options for socialists and capitalists



- 3 state-owned factories can now be built
- The factories will produce manufactured goods by using local minerals.
- The production will be reduced if you don’t have enough workforce or resources.
- Mines can be either privatized or owned by the government. Both options come with different perks.

3. New option menu



- The game finally remembers your settings.
- Support of 16/10 resolution.
- AUTO SAVE !
- Hide the interface, set scroll speed, turn off some graphics elements, set the - FX and Music volume, …

4. Other majors additions



- Commercial density options (3).
- A brand new stats menu with a custom graph and 22 new rates.
- There are 7 little question mark bubbles giving information about the main indicators.
- A new design for the mountains and deeper water tiles.
- A third and faster speed option.
- A new question is asked when creating a new State replacing the one about tax.
- The water tool has been entirely reprogrammed. The game doesn’t lag anymore, at all, when destroying or placing new water tiles.



5. Changes on the economy



- Inequalities and population decrease the security score.
- The sales tax now impact the middle and upper class growth.
- The working population is a bit smaller (catching with real world data).
- Taxes from the low class and middle class earn a bit more revenue.
- The prices of gold and manufactured goods is more advantageous.
- Factories now have a negative impact on the nearby land value.

6. Other minor changes and additions



- Many menus were redesigned to a darker a fancier style.
- New title screen background + options button.
- 10 new banner help messages and rewriting of the others.
- Many typos have been corrected.
- Bug when destroying a reserve fixed (@crassus)
- Sales Tax Button bug fixed (@crassus)
- Loading Cursor
- Things I forgot to take note of, again.
- Pushing “9” will display the old not-politically-correct-enough stats menu.
- Pushing “8” creates new boats for Marinas and “7” creates helicopters.