Clash II

Clash II Update 20-11-2023

Version
Update 20-11-2023
Version Date
Nov. 20, 2023
Links

Patch Notes

Update 20-11-2023

Hello! After a long break we bring you fresh update which is changing and upgrading core of the game. The update contains:


  • Replaced mine structure models with new ones
  • Replaced castle structure models with new ones
  • Replaced the foundation structure model with a new one
  • Corrected structure models on the map
  • Improved the interpolation of terrain heights
  • Improved the snowfall system
  • Changed unit textures
  • Modified the operation of the Peasant unit; the corresponding population number was automatically added to the nearest castle
  • Optimized the method of destroying fortifications
  • Added a system to stop a unit in battle during the active pause menu
  • Added skills for the units of the Purians
  • Added player color support to the shader of snowy structures
  • Refreshed the castle research


  • Corrected localization keys, descriptions, and translations
  • Added support for creating new troops for the Wild player's turn
  • Added an event log
  • Adjusted VFXs for units
  • Corrected VFX of bullet impact on the ground
  • Corrected VFX of Circle of Fire
  • Corrected model loading during the map discovery event
  • Corrected the road building system
  • Corrected the positioning of garrisons on buildings, making it easier to mark
  • Made changes to the game save system, allowing the use of spaces in the save name and enabling game loading from the castle level
  • Added destruction VFXs to walls along with SFXs
  • Altered the operation of the Adept's Glyphic Barrier skill
  • Altered the operation of the Inquisitor's Circle of Fire skill
  • Optimized map data processing
  • Added sounds related to interaction with structures on the map
  • Added the ability to mark fortifications for viewing statistics
  • Adjusted battle maps for new structures
  • Locked the possibility of camera movement at the loading screen
  • Added display of unit range
  • Added VFX for large units when walking
  • Added VFX for large flying units when landing/climbing into the air
  • Introduced new VFX for projectiles of magic units
  • Added the ability to enter Watchtowers
  • Added skills for neutral units with their translations and SFXs
  • Changed the targeting of large units in battle, allowing targeting between four tiles rather than just one corner tile
  • Improved Purians skills, adding keys and translations for Purians skills not related to research
  • Removed resource limitations in mines
  • Added new SFX for winning and losing


  • Improved range refresh after using an area skill
  • Enhanced the coloring of queue elements in the castle
  • Improved the VFX of artifacts
  • Fixed a bug that occurred when entering a battle with a peasant in your squad
  • Resolved a bug related to flashing tooltips
  • Corrected the loading of asset structures on the map
  • Rectified issues with the system for awarding rewards in the form of units
  • Fixed the process of rebuilding a castle after it had been taken over by another player
  • Addressed resource transfer issues following a castle siege
  • Repaired textures for Heathens' castles
  • Corrected fog of war discovery over buildings with garrisons
  • Fixed the conversion of shrines
  • Resolved a bug where Heathens Shielder was reinforcing enemy units
  • Fixed rendering queue for road material and movement range in battle
  • Improved scenario/map loading and unloading
  • Corrected targeting of ranged skills by units
  • Removed the highlighting of tiles at the end of the movement path in battle
  • Made corrections to translations of new skills
  • Improved the performance of aura skills
  • Corrected the event that changed the destruction state of a structure
  • Added translations for peasant rewards and lack of action points
  • Fixed VFX issues in projectile-related effects
  • Fixed unit conversion to another faction in the reward selection window
  • Corrected the casting of the Heal skill
  • Ensured proper validation of rewards
  • Fixed rewards associated with Peasants
  • Addressed issues with overlaying/dragging effects from units when changing troops


  • Fixed AI logic.
  • Corrected the drawing of movement range in battles with walls
  • Made corrections to the movement of AI units in battles with barricades
  • Improved AI behavior during battles in a castle
  • Corrected how skill targets were filtered
  • Added the ability for AI to use skills in battle
  • Fixed the auto-combat system, eliminating a bug where units used counter-attacks after their deaths
  • Optimized the search for enemies to attack by AI
  • Fixed the way AI retrieved available tiles
  • Improved the spacing of AI units in the pre-battle screen
  • Improved AI's ability to encircle enemies, along with optimized calculations
  • Enhanced AI's approach and retreat tactics in response to danger
  • Implemented changes in the conditions for allowing AI to exit a castle in battle
  • Adjusted the behavior of AI-controlled ranged units
  • Improved the determination of the path to objects in the fog of war
  • Enhanced the checking of whether a unit is within melee attack range


  • Changed the display of unit movement range, highlighting one area instead of individual tiles
  • Introduced new unit portraits
  • Made visual improvements to unit portraits
  • Optimized tooltip performance for skill casting
  • Corrected the display of income in gold
  • Fixed the UI layer for dialogs
  • Fixed the system of opening windows on the UI layer, preventing unwanted actions during this event
  • Corrected tooltips when hovering over your own troops
  • Added player banners for the Mine, Sawmill, and Fortress
  • Corrected the refresh of the UI showing the number of units in a troop
  • Fixed UI sorting over units
  • Changed the appearance of unit and building selection
  • Updated the battle screen UI by removing top/bottom beams and replacing unit stats background graphics
  • Fixed tooltips related to damage dealt
  • Corrected the UI in the settings window
  • Added animation for changes in gold and Peasant values on the UI
  • Fixed the sketch effect
  • Made changes in highlighting castles when hovering the mouse
  • Altered the colors of life bars for units in battle
  • Added portraits for fortifications
  • Fixed the appearance of the cursor when hovering over enemy fortifications and when selecting the player's color
  • Changed the appearance of unit highlighting by adding rays over selected units and structures
  • Added floating text to indicate when a unit has too little AP
  • Refreshed the movement range after a failed skill use


  • Corrected the defeat condition for the last mission of the Heathens faction
  • Made corrections to the first mission of the Heathens
  • Implemented minor corrections for the maps in Heathens missions 5 and 6
  • Corrected the event mechanism for Heathens mission 6
  • Made changes to the Bandit Camp and the War Tent in the Heathens missions

For Karkhan!