Hello! After a long break we bring you fresh update which is changing and upgrading core of the game. The update contains:
- Replaced mine structure models with new ones
- Replaced castle structure models with new ones
- Replaced the foundation structure model with a new one
- Corrected structure models on the map
- Improved the interpolation of terrain heights
- Improved the snowfall system
- Changed unit textures
- Modified the operation of the Peasant unit; the corresponding population number was automatically added to the nearest castle
- Optimized the method of destroying fortifications
- Added a system to stop a unit in battle during the active pause menu
- Added skills for the units of the Purians
- Added player color support to the shader of snowy structures
- Refreshed the castle research
- Corrected localization keys, descriptions, and translations
- Added support for creating new troops for the Wild player's turn
- Added an event log
- Adjusted VFXs for units
- Corrected VFX of bullet impact on the ground
- Corrected VFX of Circle of Fire
- Corrected model loading during the map discovery event
- Corrected the road building system
- Corrected the positioning of garrisons on buildings, making it easier to mark
- Made changes to the game save system, allowing the use of spaces in the save name and enabling game loading from the castle level
- Added destruction VFXs to walls along with SFXs
- Altered the operation of the Adept's Glyphic Barrier skill
- Altered the operation of the Inquisitor's Circle of Fire skill
- Optimized map data processing
- Added sounds related to interaction with structures on the map
- Added the ability to mark fortifications for viewing statistics
- Adjusted battle maps for new structures
- Locked the possibility of camera movement at the loading screen
- Added display of unit range
- Added VFX for large units when walking
- Added VFX for large flying units when landing/climbing into the air
- Introduced new VFX for projectiles of magic units
- Added the ability to enter Watchtowers
- Added skills for neutral units with their translations and SFXs
- Changed the targeting of large units in battle, allowing targeting between four tiles rather than just one corner tile
- Improved Purians skills, adding keys and translations for Purians skills not related to research
- Removed resource limitations in mines
- Added new SFX for winning and losing
- Improved range refresh after using an area skill
- Enhanced the coloring of queue elements in the castle
- Improved the VFX of artifacts
- Fixed a bug that occurred when entering a battle with a peasant in your squad
- Resolved a bug related to flashing tooltips
- Corrected the loading of asset structures on the map
- Rectified issues with the system for awarding rewards in the form of units
- Fixed the process of rebuilding a castle after it had been taken over by another player
- Addressed resource transfer issues following a castle siege
- Repaired textures for Heathens' castles
- Corrected fog of war discovery over buildings with garrisons
- Fixed the conversion of shrines
- Resolved a bug where Heathens Shielder was reinforcing enemy units
- Fixed rendering queue for road material and movement range in battle
- Improved scenario/map loading and unloading
- Corrected targeting of ranged skills by units
- Removed the highlighting of tiles at the end of the movement path in battle
- Made corrections to translations of new skills
- Improved the performance of aura skills
- Corrected the event that changed the destruction state of a structure
- Added translations for peasant rewards and lack of action points
- Fixed VFX issues in projectile-related effects
- Fixed unit conversion to another faction in the reward selection window
- Corrected the casting of the Heal skill
- Ensured proper validation of rewards
- Fixed rewards associated with Peasants
- Addressed issues with overlaying/dragging effects from units when changing troops
- Fixed AI logic.
- Corrected the drawing of movement range in battles with walls
- Made corrections to the movement of AI units in battles with barricades
- Improved AI behavior during battles in a castle
- Corrected how skill targets were filtered
- Added the ability for AI to use skills in battle
- Fixed the auto-combat system, eliminating a bug where units used counter-attacks after their deaths
- Optimized the search for enemies to attack by AI
- Fixed the way AI retrieved available tiles
- Improved the spacing of AI units in the pre-battle screen
- Improved AI's ability to encircle enemies, along with optimized calculations
- Enhanced AI's approach and retreat tactics in response to danger
- Implemented changes in the conditions for allowing AI to exit a castle in battle
- Adjusted the behavior of AI-controlled ranged units
- Improved the determination of the path to objects in the fog of war
- Enhanced the checking of whether a unit is within melee attack range
- Changed the display of unit movement range, highlighting one area instead of individual tiles
- Introduced new unit portraits
- Made visual improvements to unit portraits
- Optimized tooltip performance for skill casting
- Corrected the display of income in gold
- Fixed the UI layer for dialogs
- Fixed the system of opening windows on the UI layer, preventing unwanted actions during this event
- Corrected tooltips when hovering over your own troops
- Added player banners for the Mine, Sawmill, and Fortress
- Corrected the refresh of the UI showing the number of units in a troop
- Fixed UI sorting over units
- Changed the appearance of unit and building selection
- Updated the battle screen UI by removing top/bottom beams and replacing unit stats background graphics
- Fixed tooltips related to damage dealt
- Corrected the UI in the settings window
- Added animation for changes in gold and Peasant values on the UI
- Fixed the sketch effect
- Made changes in highlighting castles when hovering the mouse
- Altered the colors of life bars for units in battle
- Added portraits for fortifications
- Fixed the appearance of the cursor when hovering over enemy fortifications and when selecting the player's color
- Changed the appearance of unit highlighting by adding rays over selected units and structures
- Added floating text to indicate when a unit has too little AP
- Refreshed the movement range after a failed skill use
- Corrected the defeat condition for the last mission of the Heathens faction
- Made corrections to the first mission of the Heathens
- Implemented minor corrections for the maps in Heathens missions 5 and 6
- Corrected the event mechanism for Heathens mission 6
- Made changes to the Bandit Camp and the War Tent in the Heathens missions
For Karkhan!