Hello!
Last beta we tried out some rather crazy jet-movement things. They worked rather good for brain, and while they were quite interesting for jet-shoes, I think we took thing a bit to far. So we simplified things a little again, and removed the jet-use key. the jet-shoes are simple and responsive, while still maintaining their extreme smoothness that was introduced last build.
Secondly, don't you hate leaving a game of any kind, then rejoining and finding that your character is gone? We do too! So now it's fixed! We also fixed issues with bot balance in Team-Strike, as well as a bot being kicked from the game despite the joining player not being able to spawn.
Also, missiles are nicer.
Full change-log:
Features- Added setting to disable Text-Chat.
- Disconnecting and re-joining an online game will now restore the player’s previous state, including stats, equipment and volts.
Controls- Removed “Jet-Use” key again. Brain controls now simply require you to be in air and hold a direction. Air-Brake has gained more functionality in that it works more like shutting down engines at low speeds, and a brake at high speeds, allowing tight turns and maneuvers in the air. Gamepad and keyboard now differ in that all arrow keys create thrust, while gamepad will require jump to be held.
- ”Jet-Shoes” have been adjusted to be more like the old jet shoes with less rotation, to cause less confusion when moving between jet use and regular movement. They feel better than old jet shoes, but less extreme than last beta. This chance also omits the need for a jet use key, so we are removing it. Simplifications are good.
Game-play:- ”Jet Shoes” have even more fuel feedback with sounds and effects
- ”Jet Shoes” have more fuel and charge up a fixed amount every time you land as well as over time charge.
- Added “Jet Shoes” and “Sloth Grip” to story ship armory.
- Slightly reduced volume of “Jet Shoes”.
- ”Predator” jump now more like “Sabretooth Hamster” jump.
- ”Predator” Aiming speed increased by 100%.
- ”Predator” AI improved to be more assertive.
- ”Predator” Max aim arc increased by 30%
- Improved lower level beam gun “Predators” in survival, and added grenades to most “Predator” classes.
- ”Homing Missile” improved physics and smoothness and homing logic.
- ”Homing Missile” added trail and updated flame FX.
- ”Brain” added more interesting death effects.
- ”Brain” reduced power of death explosion
- ”Brain” can now also use the “Reaction Enhancer” but only at an effective rate of 50%.
- ”Slugger Assault” Reduced angle recoil by 40%.
- ”Slugger Assault” Increased bullet speed by 15%.
- ”Slugger” weapon in general, reduced crazy bullet flying after the bullet is no longer active.
- ”Team-Strike” map “Rain” adjusted middle bottom girder to have a small gap to the wall.
- ”Team-Strike” first round buy timer reduced to 45 s.
- Bosses now destroy remaining summons when they die.
- Made certain sections of the motherboard area less tight and a bit less punishing.
- Added two more checkpoints in motherboard area.
- (Beta) Improved “Brain” AI in respect to hover flying.
Bugs:- Fixed moving through push-doors really fast.
- Fixed “Homing Missile” sometimes getting insane speed when shot with a bullet.
- Fixed “Homing Missile” not blowing up when colliding certain other objects.
- Fixed “Gyrojet” incorrect glowing FX on clients
- Fixed “Self-Destruct” spamming explosions on clients.
- Fixed partially opening volt locks creating crazy decimals.
- Fixed buy timer running out in “Team-Strike” not resulting in correct behavior.
- Fixed bots balancing incorrectly in “Team-Strike” and other modes when players leave/join.
- Fixed “Team-Strike” rounds draw counting correctly towards ending the match.
- Fixed “Face” shooting missiles to the right.
- Fixed first phase in “Face” waiting too long to expose red spark.
- (Beta) Fixed issue climbing up wall would sometimes become very slow.
- (Beta) Fixed crash issue with having 0 profiles.
- Fixed dangerous water in “Loading Bays” causing a possible progress blocker.
- Fixed fish spawners in “Loading Bays” not spawning the fish they are supposed to.