Cobalt

Cobalt [Update] V129: Story improvements!

Version
[Update] V129: Story improvements!
Version Date
Feb. 18, 2016
Links

Patch Notes

[Update] V129: Story improvements!

We have just updated the game, and this time Story mode has gotten some love.

From what we have heard, people have felt that after an intense ETAC-fight, ammo, batteries and cells can be exhausted, after which you are supposed to beat the even harder challenges to get the next shop. This seems like a stupid design. We have made the following changes:

Game-play:
  • Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
  • Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
  • Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
  • Added more checkpoints in the “motherboard” section.
  • Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)
Bugs:
  • Fixed bug where you could get stuck in “Brutus” map.
  • Fixed glass tubes with actors in them flickering in story.
  • Fixed stealth speed bug when clients try to stealth on host screen.
  • Fixed cinematics not speeding up again after slow down.
  • Fixed map names in online list not being sorted correctly at first
  • Fixed double input when closing pause menu.
  • Fixed getting stuck with a grenade that you cannot throw in online.