We have just updated the game, and this time Story mode has gotten some love.
From what we have heard, people have felt that after an intense ETAC-fight, ammo, batteries and cells can be exhausted, after which you are supposed to beat the even harder challenges to get the next shop. This seems like a stupid design. We have made the following changes:
Game-play:- Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher before)
- Reordered nodes in the story map. Shops now always unlock after completing a story chapter.
- Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old saves will get bonus volts for already completed challenges)
- Added more checkpoints in the “motherboard” section.
- Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)
Bugs:- Fixed bug where you could get stuck in “Brutus” map.
- Fixed glass tubes with actors in them flickering in story.
- Fixed stealth speed bug when clients try to stealth on host screen.
- Fixed cinematics not speeding up again after slow down.
- Fixed map names in online list not being sorted correctly at first
- Fixed double input when closing pause menu.
- Fixed getting stuck with a grenade that you cannot throw in online.