Over the last weekend we took Coin Crypt to the "Too Many Games" convention in Pennsylvania. We got to watch a lot of people play the game and identified lots of little things we wanted to fix and balance–so a lot of those made it into this update.
What's new- 3 new classes to *try out*–they come unlocked for now, and aren't totally done. I'm trying something different here, and want to see how people like them before they get codified into the official class roster.
- Several new items added to shops, including new coin bags. Prices lowered too.
- Several new perks
- One new coin, replacing an old one (so the count is still at 151)
What's tweaked- Shop prices all lowered (again)
- A few abusive enemies were scaled back a bit
- Maybe most importantly, status heal coins now appear more commonly
- You can open your bag while looking inside a chest
- Cleaned up some overworld art, particularly outline color and consistency.
What's fixed- Enemies don't wander out of the level (hopefully)
- That thing where you run away from a fight as soon as it starts
- …and more!
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Next update we're going to be focused on rehauling art for world 2. And maybe some other stuff.
Keep mancin!