WHAT'S NEW:- EASY MODE: makes the game essentially turn-based by freezing battle while you pick coins. Secrets and scoring that have to do with finishing the game won't unlock, but everything else is fair game. A good way to learn new classes or for new players to get acclimated to the game. Available in the Options screen.
- Disable Gamepad option
- You can resize the game window freely (but the aspect ratio will never change)
WHAT'S TWEAKED:- Claim ghosts only begin appearing after unlocking the "Coinhalla" achievement; and they can now appear on chests not blessed by deities. The rate of appearance is still based on quantity donated to deities though.
- Coin type spawn rates now shift based on coins that have been gifted from deities (ie. if a deity is giving you a lot of attacks, fewer attacks will show up in non-deity chests in favor of coins you're lacking, like heals).
- A few balance tweaks here and there. Notably, "Terra Firma Nummus" (which lengthens status effects) got a huge power up (I think we typo'd its original stats…) and the "Slip charm" (enemy drops a coin) lost its self-hit effect but dropped a speed class (now takes 1 beat instead of being instant).
- Several coins have been updated to higher resolution art (thanks to DragonPlatino)
- Slightly improved layout on the collection screens that makes the scrollbar always visible
- Status effects now cap out at 20
- Spacebar/enter keys can now be used to confirm a character class change
WHAT'S FIXED:- Changed how we format the PC build–should be more compatible across the board, including for Windows 10.
- Mousing over inventory coins while the gamepad is enabled will always highlight the correct coin now.
- RT now is the correct input to change score views on the title screen.
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Before you ask, we're working on a HARD MODE as well… but we want to give it some different music, and spend some more time playtesting, and we think it will fit in better with the Sea&Sky DLC when it's ready. So it will be a little bit before it's available.
Keep an eye out on our
devlog, where we'll be posting about new DLC content soon!
EDIT 8/18: there was a rare crash happening during battle that we tried to address with a new patch just now.