COLINA: Legacy

COLINA: Legacy Patch Notes 9/27/18

Version
Patch Notes 9/27/18
Version Date
Sept. 27, 2018
Links

Patch Notes

Patch Notes 9/27/18

(Warning: Contains spoilers)

General


  • First death achievement now works as expected
  • Code that opens sphinx box is now much easier to see with flashlight at further distances
  • Few notes / lore have been moved from the starting area (Granny’s house) to the temple
  • Note containing clue for projector puzzle has been moved to the dining room
  • “Find Valentina” achievement now unlocks for player when the shack door is open instead of examining Valentina
  • Blue fairy no longer spawns after the Christmas section
  • Removed “Door is locked” message when player interacts with kitchen door at beginning before black tar covering is removed
  • Screen resolution no longer changes to default when player dies or restarts game
  • Changes to improve controller performance including resolving a bug that prevented the player from selecting items in the inventory, to decreasing sensitivity by 25%
  • Pot in front yard porch was removed as it mimicked pot in greenhouse
  • Fixed a few spelling errors in different notes, tooltips and other narrative text elements
  • Tips delay reduced so player receives hint(s) sooner
  • Double latch on attic hatch has been removed in the Christmas section

Gameplay


  • Added a few new tool tips to help with late game player progression & help with boss fight(s)
  • Final boss has had a small dmg and move speed increase
  • Tooltips added when swords are placed. This was done to help with player progression and to give the player a better understanding of the action that takes place once the sword(s) has been placed
  • Blue Fairy enemy AI has had some small tweaks to improve performance as well as balancing
  • Additional save point has been added to the underground temple
  • Alex now runs faster while holding the flashlight
  • Enemies will no longer move when player is in the glyph menu or inventory

Bug Fixes


  • Issue resolved in starting room where player could get stuck on bottom of bed if they interacted with a specific point
  • Issue resolved where player could get stuck on skeleton. This skeleton was located to the left after you enter the main temple room
  • Button prompt issue on column puzzles in temple has been resolved
  • Issue resolved where game was freezing if player picked up glyph from too far away
  • Issue resolved where players could open same sphinx stash more than once if they left the area then returned
  • Issue resolved where two sphinx stashes were giving same reward. They now have their own unique reward for solving
  • Issue resolved where player could place items not related to the puzzle into the teddy cage in Christmas section, losing them forever. This is no longer possible
  • Various audio fixes implemented