Colony Siege

Colony Siege Colony Siege Update #6

Version
Colony Siege Update #6
Version Date
Aug. 6, 2020
Links

Patch Notes

Colony Siege Update #6

The sixth update for Colony Siege is here! This update adds a new mission, a new speed setting, improved performance, expanded view areas, bug fixes, and more.

  • Added mission 20 - Hermes
  • Internal engine rendering performance improvements.
  • Mission Objective and Minimap UIs can now be closed.
  • Added "Custom" graphics quality level for fine-tuning rendering options.
  • Added option for disabling heat shimmer.
  • Added an additional Game Speed option. Options are now Normal, Fast, and Faster.
  • Expanded viewable area in Tranquility, New Dublin, Planck, Norway, Darla, Artemis, Hermes.
  • Added heat shockwave effects for large explosions.
  • Enhanced Commander destruction effects.
  • Asteroids are now fully client-side for smoother animations during multiplayer games.
  • Increased Riven Hangar and Bunker health stats.
  • Railguns can no longer be commanded to target buildings (or Riven missions are too easy).
  • Subsidized Weapon Testing perk now provides 50% bonus metal for every unit destroyed by an Air, Missile, or Satellite strike.
  • High Capacity Housing perk now increases the unit cap by 6 over the normal amount.
  • Enemies in Planck no longer start attacking before the first wave.
  • Minimap view frustum is now anti-aliased for higher quality.
  • Remapped "Select Similar" command from Ctrl+L to Ctrl+S. This resolves a conflict with Build Saber which was also Ctrl+L.
  • Fixed Bombing Run "trajectory" spelling error.
  • Fixed crash that could occur when building a tower after the mission has been won.
  • Fixed memory leak that could occur during Store Preview animations.
  • Fixed Barrier cost in tooltip when Licensed to Maze perk is active.

Your comments, suggestions, and support are greatly appreciated. We will continue to closely monitor your feedback!