We are happy to announce the first post-launch update for Colony Siege, and it's a big one! The changes, improvements, and fixes are detailed below:
GAMEPLAY:- Riven Faithful transport now ejects 2 Saviors when destroyed.
- Increased Drone Trap range and reduced its cooldown.
- Added Attack Move option. Hold Alt while issuing a Move command to attack enemies encountered while moving to the destination.
- Fixed case where metal was not being restored properly when loading a checkpoint.
- Fixed case where restarting a mission could cause a desync.
- Fixed case where Survival and Endless missions were unlocking prematurely.
- Fixed case where Endless mission was not resetting wave when loaded from checkpoint.
- Fixed cases where towers were appearing over invalid positions.
- Fixed place where an enemy unit could get stuck in Tranquility.
- Fixed cases where shielded units were appearing too soon and/or in excessive numbers.
- Fixed High Capacity housing perk to increase housing by the stated amount.
- Added new Founders (welcome!)
UI:- Expanded Enemy Intel to include number of ground, shielded, and air units.
- When multiple Portal Generators/Riven Dropship Pads are selected, the combined incoming forces are shown.
- Added key to select all Portal Generators/Riven Landing Pads (default mapping Ctrl+E).
- Added option for restarting from the last checkpoint in the Mission Briefing.
- Added Improved store previews to help show which weapons can disrupt enemy shields.
- Add option to preserve current game speed after each wave.
- Added keyboard shortcut for medium game speed.
- Added range indicator for Commander Abilities (fades in when you hover an ability button).
- Added Area Damage and Housing unit stats to store item descriptions.
- Fixed case where store items were appearing as new after replaying a previously-won mission.
- Fixed case where screen edge panning was not working properly in windowed mode.
- Fixed strike and Commander Ability buttons to dim during cooldown.
- Fixed crash that could occur when tooltips are disabled.
- Fixed cases where tooltips were appearing even when disabled.
- Increased visual fx of Commander Abilities to match their range.
- Other minor UI fixes and improvements.
MISSIONS:- Chaos: Increased transport speed, added additional checkpoints, and other balancing.
- Norway: Increased starting metal and other balancing.
Thank you so much for your comments, suggestions, and support. We will continue to closely monitor your feedback!