Colony Siege

Colony Siege Post-launch Update #1

Version
Post-launch Update #1
Version Date
Sept. 21, 2020
Links

Patch Notes

Post-launch Update #1

We are happy to announce the first post-launch update for Colony Siege, and it's a big one! The changes, improvements, and fixes are detailed below:

GAMEPLAY:
  • Riven Faithful transport now ejects 2 Saviors when destroyed.
  • Increased Drone Trap range and reduced its cooldown.
  • Added Attack Move option. Hold Alt while issuing a Move command to attack enemies encountered while moving to the destination.
  • Fixed case where metal was not being restored properly when loading a checkpoint.
  • Fixed case where restarting a mission could cause a desync.
  • Fixed case where Survival and Endless missions were unlocking prematurely.
  • Fixed case where Endless mission was not resetting wave when loaded from checkpoint.
  • Fixed cases where towers were appearing over invalid positions.
  • Fixed place where an enemy unit could get stuck in Tranquility.
  • Fixed cases where shielded units were appearing too soon and/or in excessive numbers.
  • Fixed High Capacity housing perk to increase housing by the stated amount.
  • Added new Founders (welcome!)

UI:
  • Expanded Enemy Intel to include number of ground, shielded, and air units.
  • When multiple Portal Generators/Riven Dropship Pads are selected, the combined incoming forces are shown.
  • Added key to select all Portal Generators/Riven Landing Pads (default mapping Ctrl+E).
  • Added option for restarting from the last checkpoint in the Mission Briefing.
  • Added Improved store previews to help show which weapons can disrupt enemy shields.
  • Add option to preserve current game speed after each wave.
  • Added keyboard shortcut for medium game speed.
  • Added range indicator for Commander Abilities (fades in when you hover an ability button).
  • Added Area Damage and Housing unit stats to store item descriptions.
  • Fixed case where store items were appearing as new after replaying a previously-won mission.
  • Fixed case where screen edge panning was not working properly in windowed mode.
  • Fixed strike and Commander Ability buttons to dim during cooldown.
  • Fixed crash that could occur when tooltips are disabled.
  • Fixed cases where tooltips were appearing even when disabled.
  • Increased visual fx of Commander Abilities to match their range.
  • Other minor UI fixes and improvements.

MISSIONS:
  • Chaos: Increased transport speed, added additional checkpoints, and other balancing.
  • Norway: Increased starting metal and other balancing.

Thank you so much for your comments, suggestions, and support. We will continue to closely monitor your feedback!