The second post-launch update for Colony Siege is now available! This update adds the most requested feature: full barrier control!
Also included is a significant Pounder buff, major rebalancing of the final mission, better alert sounds, and other fixes and improvements.
- Added option to toggle the Energy Barrier between two selected towers.
- Increased Pounder blast radius and other balancing.
- Improved "colony under attack" and "wave starting" alarm sounds.
- Optimized game loading code to reduce initial startup time.
- Darla: Reduced bonus requirement from 12 to 8 Spinner Traps.
- Chaos: Increased transport health, added additional player units, repair towers prioritize virus transport, and other balancing.
- Bosses will now only tolerate a certain amount of repathing.
- Fixed case where screen was shaking in Second Chance on ultra wide screen monitors.
- Switched to the latest Fmod sound library.
- Switched to the latest Microsoft C++ library.
- Other internal fixes to improve performance and stability, especially for large/complex missions.
- Added new Founders (welcome!)
Thank you so much for your comments, suggestions, and support. We will continue to closely monitor your feedback!