Colony Siege

Colony Siege Post-launch Update #2

Version
Post-launch Update #2
Version Date
Oct. 7, 2020
Links

Patch Notes

Post-launch Update #2

The second post-launch update for Colony Siege is now available! This update adds the most requested feature: full barrier control!

Also included is a significant Pounder buff, major rebalancing of the final mission, better alert sounds, and other fixes and improvements.

  • Added option to toggle the Energy Barrier between two selected towers.
  • Increased Pounder blast radius and other balancing.
  • Improved "colony under attack" and "wave starting" alarm sounds.
  • Optimized game loading code to reduce initial startup time.
  • Darla: Reduced bonus requirement from 12 to 8 Spinner Traps.
  • Chaos: Increased transport health, added additional player units, repair towers prioritize virus transport, and other balancing.
  • Bosses will now only tolerate a certain amount of repathing.
  • Fixed case where screen was shaking in Second Chance on ultra wide screen monitors.
  • Switched to the latest Fmod sound library.
  • Switched to the latest Microsoft C++ library.
  • Other internal fixes to improve performance and stability, especially for large/complex missions.
  • Added new Founders (welcome!)

Thank you so much for your comments, suggestions, and support. We will continue to closely monitor your feedback!