And here's another one!
More Optimizations
- Disabled glow as it didn't have much effect but cost ~0.31ms per frame
- Removed sub-surface scattering from all materials which cost ~0.17ms per frame
On my computer the improment is (on the same test scene but with more weapons, 2x render scaling and max shadows):
GPU frametime:
2.1ms -> 1.58ms (25% faster)Once again, these improvements will vary from system to system.Changes
- Adjusted skill rarity distribution: there should be more skill variation now.
- Savings Account (skill) was adjusted from: (30%, 40%, 50%) to (50%, 60%, 75%) money kept.
- Grounded (skill) deals 2x more damage and each level gives more damage than what it did before.
Bugfixes
- Lucky Streak (skill) now resets properly.
- You can no longer look at your deck while buying a loot bag.