COMBOLITE

COMBOLITE 1.2

Version
1.2
Version Date
May 23, 2025
Links

Patch Notes

Major Update 1.2 - Projectiles and more content!

Thanks to everyone for the feedback on the game! It was really helpful with evaluating what to do next with the game. Now I won't sugarcoat this, it's not a huge update y'all might be expecting here, so sorry if it's underwhelming, but it should fix some of the issues people were having before (mainly the boring late game and the difficulty issues).

New Stuff


  • Added projectiles. They can be bought in the shop (rare rarity) and are applied to weapons similarly to gems. A weapon's projectiles are activated on the last hit. Each weapon can have up to 2 sets of projectiles, which get triggered one after the other when a projectile dies. I'm bad at explaining it, but it makes sense in game.
  • Added a legendary skill called "World Ender" which lets you take more weapons to the next area.
  • Added a global buff that makes a certain weapon category more likely to appear in the shop.
  • Added Frozen Gem which freezes the orb in place for 3 seconds but makes the weapon deal 10% less damage.
  • Added 6 global buffs for projectiles:

  • [*]Projectile Strength: +base damage
    [*]Projectile Power: +multiplier
    [*]Penetration: +pierce to the first projectile
    [*]Mediary: +pierce to the second projectile
    [*]Final Blow: +projectile count to the last projectile
    [*]Cluster: % chance to spawn the next projectile on pierce
  • Added Golden and Inverted variants to weapons.
  • Added Inverted Gem which increases a weapon in the shop to become cursed by 0.5%.

Small additions


  • Added an "exit to main menu" button to the area ending screen.
  • Added a total base damage and total multiplier label to each weapon's description.

Bugfixes


  • Descriptions of gems will show correct values after getting the Gempowered skill.
  • Weapons should no longer be able to be bought and sold immediately at a profit in Normal Plus difficulty.
  • Loot bags saved in the shop used to be unbuyable after a save reload when your deck is full.
  • The next difficulty option is now only unlockable when you are on the difficulty before it as the text suggests.

Changes



🟩 After a fight, you are guaranteed to get $15. This value used to change based the % of overdamage you did.
🟩 Increased the level limit combos:
  • Deck buff: 8 -> 50 (up to 17.5x multiplier)
  • Last weapon buff: 28 -> 50 (up to 22.5x multiplier)

🟥 Made every loot bag half as likely to show up 👀
🟥 Made global buffs more "exponential" (lower rarities give smaller buffs, while higher rarities give bigger buffs)
  • Weapon Strength: (+30, +50, +75, +100, +150) -> (+20, +30, +40, +75, +125)
  • Weapon Power: (2.0x, 2.5x, 3.0x, 3.5x, 4.0x) -> (1.5x, 1.75x, 2.0x, 3.0x, 4.0x)
  • Field Strength: (+15, +25, +35, +40, +50) -> (+15, +17, +20, +30, +40)

â—» Changed the phrasing of some weapons and buffs to make them less confusing.
â—» Changed target damage scaling once again. Previously it was not very steep (~1.1-1.25x increase), I made it a guaranteed 1.5x increase after area 3. Also made the first 3 (scripted) areas much harder (by about 30x at the end)