Age of War Chapter 4 Public Beta Patch Notes (7 March 2024)
Known Issues
Using the Burning Siege Boulder Trebuchet Ammo at the new Luxur Camp on Isle of Siptah may cause a server crash
Items may vanish when moving them to the inventory
* This is due to desync between client and server. Logging out/back in will resolve the missing issues and they will be back where they belong
Placing items into Thrall-pet inventories causes them to vanish
* Resolved, but the fix didn’t make it into the public beta buildController Functionality
If disconnected from the server, you will need to close/reopen your client to regain controller functionality
The controller will not function/navigate in the thrall equipment panel
New Additions
Seasonal Event: “The Sacred Hunt”
Players are ambushed at night by followers of Jhebbal Sag
Ambush enemies can drop a Map leading to the new event hub
A large beam of light can also be seen shooting into the sky signifying the camps position
The hub has a Vendor and Quest NPC to interact with, as well as a crafting table (Altar of Jhebbal Sag) to craft Grand Champion Lures
Purchase Champion Lures at the Vendor NPC using the Gnarled Fangs dropped from Ambush NPCs
Use Champion Lures at a small number of locations around the map (exact locations are hinted to by camp NPCs) to summon a champion to defeat
Champions (including the final boss) take minimal damage unless the player is naked and wearing the bodypaint purchased at the hub vendor
Use materials acquired from Champions found on the map to craft the Grand Champion Lure at the hub Altar of Jhebbal Sag after speaking to the Bloody Tongue of Jhebbal Sag NPC
Purchase and drink the Potion of the Hunt from Vendor to teleport to the Boss Arena
Use Grand Champion Boss Lure to summon the Werebear final boss
Fatalities
Chance for enemy humanoids to go into a “Dazed State” upon death strike
Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
Performing a fatality adds a buff that stacks
Follower Overhaul
Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
New "Flee" command will instruct your followers to run from combat and regroup with you
New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
"Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
"Stop" command has been removed
Destructible Camps in Siptah
Small camps that are destructible at X’Chotl and New Luxur in Siptah
Enemies do not respawn until base reset
Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity
New Purge Encounters
Thieves, Champions, Golems, Starcaller
These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
Purges above difficulty 9 no longer have Prisoner waves
New Buildable Siege Weapon - the Ballista!
Ballista is unlocked via the knowledge menu tab at level 30
Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
Hold down secondary/heavy attack to charge up the ballista
Fire with primary attack
Ballista ammunition is crafted inside the Ballista
Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
Bolts are excellent against living targets, and have a particular effectiveness against avatars
Balls deal good point-based siege damage
Ammunition can be selected in the Ballista's inventory, just like the Trebuchet
Quality of Life Improvements
Inventory Management Overhaul
Welcome to an all new Inventory Experience! We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes you’ll find in the public beta:
Updated sorting and item filters
There are now 13 unique item filters which you can use to sort and filter your inventory based on associated item tags/identifiers
Added Quick Stack and Quick Split functionality
Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
Pressing the button a second time will place all/grab all non-matching items as well
Quick Split: Right Click/Right-Bumper will now halve the selected stack of items
Several clicks will split the stack into the same stack
Better present the available inventory actions
Buttons at the bottom of the inventory will now always be in the same location
Buttons will no longer be hidden in a sub-menu
Dye Changes
The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
Added several new icons
Cleaned up the interface of several windows
Introduced more visual consistency between crafting and inventory windows
Added new default keybindings
Select: A / No keyboard binding
Back: B
Use/Equip: X / F
Split: RB / Right click
Give: RT / R
Give all/take all/quick stack/restock: LT / Q
Info: A (long press) / no keyboard binding
Drop: Y / Space
Start crafting station: LT (long press)
Cycle sort: R3
Bugfixes
General Fixes and Tweaks
Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
Fixed an issue causing hunting-chests to have unintended loot
Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
Exception: Sickles can still be used on bushes
Fixed an issue which would teleport players inside of the Wolf Cave outside
NPCs at Mek-Kamoses spire will no longer stop spawning due to nearby landclaim
Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
The White Tiger and nearby NPCs can now properly navigate their terrain
Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
The cheer emote is now usable in the radial wheel after learning it
Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
Finding a language dictionary will no longer notify the player that they have found a relic fragment
Repainted several transparent stones at the Mounds of the Dead
Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
It is now possible to dye all of the armor pieces from the Champion’s armor set
Craft and Craft-All no longer share a default key binding
Stormglass pieces no longer have rain pass through them
Thralls placed too close to one another no longer struggle to find their home-location after a fight
Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
Items behind the Aesir wall can no longer be plundered from the outside
Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
Followers now receive XP when killing an enemy with weapons that have the Execution effect
Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
He will also realize that he has been freed, and stop asking to be let out of the cage he is no longer trapped in
Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
Removed floating flooring at Muriela’s Hope
Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
Items and Equipment Fixes
The King Below will once again drop the Diadem of Kings
The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls
Eldarium Cache and Bag of Essences now have updated icons
Camel Mount and Camel Saddles no longer mention horses in their long descriptions
Adjusted the HP value of the Forlorn Crypt Iron Doorframe
The Training Dummy can now be spawned from the admin panel
Corrected a spelling error in Unholy Communion Armor
Updated the placement of several weapons in Weapon Display Racks
Spears with the Sweeping Property can now be used while mounted
Re-positioned Thrall placement for the Improved Stove to prevent clipping
The Wine Cellar boss Thag now correctly drops Khari Steel
Standardizing nomenclature
War Torn items now have the same spelling/notation
Beds building category is now Bedroom
Shelves category is now Cabinets and Shelves
Adjusted placement of several items in the Construction Hammer menus
Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
Characters who entered the “Quick-Draw” stance after interacting with Smart Objects have had their gun and spurs revoked, and will no longer act like a wild west gunslinger
Purified Water no longer indicates that it has durability
Fixed a Typo with the Potion of Invisibility
Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
Fixed an issue where several armor sets could not be delved
Heroic Treasures can once again be placed near coffers
Fixed the missing audio on spears' heavy third attack